Media Summary: This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader. [C++ DirectX 11] Rastertek Particle System (Fire)
Cascade Particle System Directx 11 - Detailed Analysis & Overview
This is a school project. We had to implement a compute shader - vertex shader - geometry shader - pixel shader. [C++ DirectX 11] Rastertek Particle System (Fire) Physics assignment for MSC in Computer Games and Entertainment Goldsmiths, University of London Author: Alberto Toglia. This was my final year project in which I created a