Media Summary: compute shader - vertex shader - geometry shader - pixel shader. This is a school project. We had to implement a [C++ DirectX 11] Rastertek Particle System (Fire)
Particles System Directx 11 - Detailed Analysis & Overview
compute shader - vertex shader - geometry shader - pixel shader. This is a school project. We had to implement a [C++ DirectX 11] Rastertek Particle System (Fire) First attempt at writing a compute shader + shader to render This is not prerendered but instead computed in realtime on the GPU through