Media Summary: seeded procedurally generated terrain and rendered as one mesh. No Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using This is a video to accompany my blog post, please see the full follow through for more context here: ...
C Directx 11 Engine Tutorial 46 Pre Texture Loading Cleanup - Detailed Analysis & Overview
seeded procedurally generated terrain and rendered as one mesh. No Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm using This is a video to accompany my blog post, please see the full follow through for more context here: ... This is my submission for my level five semester one module: Further Games and Graphics Concepts. It is a