Media Summary: Making low-res non-cascaded shadowmaps look better by exploiting depth-comparison in the GPU to do some PCF magic. This is a demonstration of the texturing of a 3D model using version 0.1.0.1 found on itch.io! Download : source: ...
C Directx 11 Engine Tutorial 53 Cleanup Abstracting Gameobject To Renderablegameobject - Detailed Analysis & Overview
Making low-res non-cascaded shadowmaps look better by exploiting depth-comparison in the GPU to do some PCF magic. This is a demonstration of the texturing of a 3D model using version 0.1.0.1 found on itch.io! Download : source: ... This is my latest project, a simple rendering