Media Summary: seeded procedurally generated terrain and rendered as one mesh. No textures After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm
2 Game Developement C Directx11 Loading Obj And Using Directinput - Detailed Analysis & Overview
seeded procedurally generated terrain and rendered as one mesh. No textures After many hours of coding (but mainly thinking :)) I've finally succeeded in programming my own Nothing too special. Thanks to Assimp & LearnOpenGL (except I'm DirectX may seem tough, but breaking it into these 5 steps makes it easy! Do you want to learn more about Gamedev ... [DirectX11 c++]Game Engine - Game Play3(Loading,Multi Scene,Boss) Another fundamental to C++ graphics programming, today we learn how to texture our model! We will