Media Summary: Created with MS Visual Studio 2013, C++ and Making low-res non-cascaded shadowmaps look better by exploiting C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX (
C Directx 11 Depth Shadow - Detailed Analysis & Overview
Created with MS Visual Studio 2013, C++ and Making low-res non-cascaded shadowmaps look better by exploiting C++ 3D game programming tutorial teaching how to build a 3D engine from scratch using DirectX ( This is the fifth video of a video blog where I am making/learning to make a UWP app game using This is tricky stuff to get right. I know I'm doing it in a very non-optimal way. I just wanted to get some Music: "Rewound" by Chris Zabriskie From the Free Music Archive: CC BY.
found a bit of time to start working on my game engine again, very slowly but a bit a day gets things moving. Added