Media Summary: I take no credit for this one. All I did was follow a tutorial that provided the 3d models, textures, sound effects and code. The objective of this project was to re-develop a game that is modeled on any classic arcade game of my own choosing. The demo I posted a few days ago was short because I was in a rush to complete my entry into the Dream Play Build competition.
Asteroids Xna - Detailed Analysis & Overview
I take no credit for this one. All I did was follow a tutorial that provided the 3d models, textures, sound effects and code. The objective of this project was to re-develop a game that is modeled on any classic arcade game of my own choosing. The demo I posted a few days ago was short because I was in a rush to complete my entry into the Dream Play Build competition. Video 5 in the series. Here we will start our Teach Yourself Windows Phone 7 Game Programming in 24 Hours by Jon Harbour. First of 2 videos on fixing our Game1.cs to work with our newly revamped
The multiplayer version of my last video of Hello everyone, today I bring you an impressive video of After some trial and error I've decided to alter our Alpha of a game of Astroids I worked on for a team-school project. Code is