Media Summary: We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ... Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ... Added the boss battle. Player is immortal for testing purposes.
Xna Space Game Update 2 - Detailed Analysis & Overview
We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ... Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ... Added the boss battle. Player is immortal for testing purposes. Worked on the inventory, removed minimap coordinates due to lagg, started working on docking to planets. Demonstration of one of the first versions of the Like the title says, this vid is on our health bar. We'll be adding some other cool stuff in the future to make it look a little less lame ...
I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. I will be posting more updates ... Stephen put in a working sound system, that plays music and sound effects. He also started work on stat tracking, which will be ... After some trial and error I've decided to alter our Asteroid class so we can incorporate it into a list, this will help with collision and ... Video 5 in the series. Here we will start our Asteroid class! This is video 1 of Version .19, Simple AI + Particle System Site: I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids. The controls have ...