Media Summary: We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ... Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ... Added the boss battle. Player is immortal for testing purposes.

Xna Space Game Update 2 - Detailed Analysis & Overview

We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ... Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ... Added the boss battle. Player is immortal for testing purposes. Worked on the inventory, removed minimap coordinates due to lagg, started working on docking to planets. Demonstration of one of the first versions of the Like the title says, this vid is on our health bar. We'll be adding some other cool stuff in the future to make it look a little less lame ...

I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. I will be posting more updates ... Stephen put in a working sound system, that plays music and sound effects. He also started work on stat tracking, which will be ... After some trial and error I've decided to alter our Asteroid class so we can incorporate it into a list, this will help with collision and ... Video 5 in the series. Here we will start our Asteroid class! This is video 1 of Version .19, Simple AI + Particle System Site: I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids. The controls have ...

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XNA Space Game Update 2
Programming a 2D Space Shooter Tutorial #7 - XNA - Bullet Class
Programming a 2D Space Shooter Tutorial #23 - XNA - Explosion Class 2
Programming a 2D Space Shooter Tutorial #6 - XNA - Asteroid Class 2-2
Xna 2D shooter update #2
🔴 Upgrading to XNA 2 • Space Fighter Game • XNA and C# Game Development • MonoGame • (Pt. 31)
Programming a 2D Space Shooter Tutorial #21 - XNA - HUD Class 2
Xna Space Game 2
XNA Space-Game Test2
StarOrder - XNA game update 2
Programming a 2D Space Shooter Tutorial #15 - XNA - Health Bar
XNA Space Game Update 5
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XNA Space Game Update 2

XNA Space Game Update 2

We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ...

Programming a 2D Space Shooter Tutorial #7 - XNA - Bullet Class

Programming a 2D Space Shooter Tutorial #7 - XNA - Bullet Class

Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ...

Programming a 2D Space Shooter Tutorial #23 - XNA - Explosion Class 2

Programming a 2D Space Shooter Tutorial #23 - XNA - Explosion Class 2

Vid

Programming a 2D Space Shooter Tutorial #6 - XNA - Asteroid Class 2-2

Programming a 2D Space Shooter Tutorial #6 - XNA - Asteroid Class 2-2

Vid

Xna 2D shooter update #2

Xna 2D shooter update #2

Added the boss battle. Player is immortal for testing purposes.

🔴 Upgrading to XNA 2 • Space Fighter Game • XNA and C# Game Development • MonoGame • (Pt. 31)

🔴 Upgrading to XNA 2 • Space Fighter Game • XNA and C# Game Development • MonoGame • (Pt. 31)

Learn

Programming a 2D Space Shooter Tutorial #21 - XNA - HUD Class 2

Programming a 2D Space Shooter Tutorial #21 - XNA - HUD Class 2

Video

Xna Space Game 2

Xna Space Game 2

Worked on the inventory, removed minimap coordinates due to lagg, started working on docking to planets.

XNA Space-Game Test2

XNA Space-Game Test2

XNA Space-Game Test2

StarOrder - XNA game update 2

StarOrder - XNA game update 2

Demonstration of one of the first versions of the

Programming a 2D Space Shooter Tutorial #15 - XNA - Health Bar

Programming a 2D Space Shooter Tutorial #15 - XNA - Health Bar

Like the title says, this vid is on our health bar. We'll be adding some other cool stuff in the future to make it look a little less lame ...

XNA Space Game Update 5

XNA Space Game Update 5

I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. I will be posting more updates ...

XNA Space Game Update 3

XNA Space Game Update 3

Stephen put in a working sound system, that plays music and sound effects. He also started work on stat tracking, which will be ...

Programming a 2D Space Shooter Tutorial #10 - XNA - Asteroid Class Revamp

Programming a 2D Space Shooter Tutorial #10 - XNA - Asteroid Class Revamp

After some trial and error I've decided to alter our Asteroid class so we can incorporate it into a list, this will help with collision and ...

Programming a 2D Space Shooter Tutorial #11 - XNA - Asteroid List 1-2

Programming a 2D Space Shooter Tutorial #11 - XNA - Asteroid List 1-2

First of

Programming a 2D Space Shooter Tutorial #5 - XNA - Asteroid Class 1-2

Programming a 2D Space Shooter Tutorial #5 - XNA - Asteroid Class 1-2

Video 5 in the series. Here we will start our Asteroid class! This is video 1 of

XNA Space Shooter Game Test 2

XNA Space Shooter Game Test 2

Version .19, Simple AI + Particle System Site: http://sfx.comlu.com/

Space Game 2 - XNA OOP Project

Space Game 2 - XNA OOP Project

Space Game 2 - XNA OOP Project

XNA Space Game Update 4

XNA Space Game Update 4

I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids. The controls have ...