Media Summary: I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active for 5 ... We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ... Stephen put in a working sound system, that plays music and sound effects. He also started work on stat tracking, which will be ...
Xna Space Game Update 1 - Detailed Analysis & Overview
I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active for 5 ... We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ... Stephen put in a working sound system, that plays music and sound effects. He also started work on stat tracking, which will be ... Online multiplayer in its most basic form is working in the I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. I will be posting more Well here we go again all! Heres the first video for the 2D
Check out the latest X4: Foundations trailer for this single-player First of 2 Vids on dealing with our collision for our asteroids, bullets, and ship! "Like" and "Sub" if you enjoyed the video! Thanks! This is a short clip of the "Free Travel" stage in the project I'm currently doing for February's