Media Summary: For my most recent project, I've taken a step away from the familiar grounds of modding for Crysis. Instead, I've taken up C# and ... I built Memcards to help people learn. If you want to give it a shot, link's here: Just a small map editor i ... Youtube messed up video quality BIG TIME! This
Xna Rpg Cutscene Engine - Detailed Analysis & Overview
For my most recent project, I've taken a step away from the familiar grounds of modding for Crysis. Instead, I've taken up C# and ... I built Memcards to help people learn. If you want to give it a shot, link's here: Just a small map editor i ... Youtube messed up video quality BIG TIME! This It's been an awfully long while since the last update of XNARPGGE (I need to come with a name for this thing - fast), but I hope ... This shows off some of the voice work i've been recording (we have A LOT!). Also, i think this is the first video that shows the ... 8/28/2013. First post recording the game. This game is being built with C#/
More info: A video showcasing some of the editor/gizmo changes that have been implemented ... So here we have at last just over a week's progress on my new This is the 3rd progress report on Project ShackRPG. This project is being done by one person, with roughly 3 months experience ... Showing the several development stages of the Security Room, the main level in 'Over Night'. Concept art by Jorry Rosman. We now have dialog implemented in Phlyndir! Players can now interact with NPCs like merchants and by-standers by clicking on ... Battle Loading/Unloading Move Animations Temp UI.