Media Summary: Small demo showing 3 different terrain styles I slowed down the recording by the factor 0.25. The color changing in the connections is caused by pressinga Button to let you ... Takes the red component of a 24bit RGB bitmap and gets a height value from it, 0 being the lowest and 255 being the highest.
Xna C Infinite Random Heightmap Done - Detailed Analysis & Overview
Small demo showing 3 different terrain styles I slowed down the recording by the factor 0.25. The color changing in the connections is caused by pressinga Button to let you ... Takes the red component of a 24bit RGB bitmap and gets a height value from it, 0 being the lowest and 255 being the highest. New Game Engine from Life Projects featuring: Continuous Dynamic LOD Terrain Ocean Atmospheric Scattering HDR and much ... Part 1 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ... Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ...