Media Summary: It is a tutorial that introduces first person perspective in Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ... Demonstrates basic enemy AI which moves the enemies closer to the player if they are farther than a predefined max distance, ...

Xna 4 0 3d Game Test 3 - Detailed Analysis & Overview

It is a tutorial that introduces first person perspective in Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ... Demonstrates basic enemy AI which moves the enemies closer to the player if they are farther than a predefined max distance, ... Made a model viewer after this and a coloured shaded landscape. New video: I'm ... Just testing some particle emitters I wrote Artwork (heightmap and texture) made with L3DT. Rendered in

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XNA 4.0 - 3D game - test #3
Xna 4.0 Cube & hardware instancing tests part 3
XNA 4.0 - 3D engine - test #2
XNA 4.0 3D w/ Fizzle
XNA 3D Engine Part 4.avi
Xna 4.0 Cube & hardware instancing tests part 4
XNA Game Studio 4.0 3D Tutorial #6 - Collisions!
XNA car game test 3
Xna 4.0 Cube & hardware instancing tests part 2
XNA Framework - EarthCraft Test 3
XNA 4.0 Project VidLog 3 - Basic enemy AI and death animations
Deferred Renderering with XNA 4
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XNA 4.0 - 3D game - test #3

XNA 4.0 - 3D game - test #3

Test

Xna 4.0 Cube & hardware instancing tests part 3

Xna 4.0 Cube & hardware instancing tests part 3

Part

XNA 4.0 - 3D engine - test #2

XNA 4.0 - 3D engine - test #2

Test

XNA 4.0 3D w/ Fizzle

XNA 4.0 3D w/ Fizzle

I did it.

XNA 3D Engine Part 4.avi

XNA 3D Engine Part 4.avi

The collision detection

Xna 4.0 Cube & hardware instancing tests part 4

Xna 4.0 Cube & hardware instancing tests part 4

Part

XNA Game Studio 4.0 3D Tutorial #6 - Collisions!

XNA Game Studio 4.0 3D Tutorial #6 - Collisions!

It is a tutorial that introduces first person perspective in

XNA car game test 3

XNA car game test 3

another

Xna 4.0 Cube & hardware instancing tests part 2

Xna 4.0 Cube & hardware instancing tests part 2

Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the terrain no occlusion ...

XNA Framework - EarthCraft Test 3

XNA Framework - EarthCraft Test 3

Third

XNA 4.0 Project VidLog 3 - Basic enemy AI and death animations

XNA 4.0 Project VidLog 3 - Basic enemy AI and death animations

Demonstrates basic enemy AI which moves the enemies closer to the player if they are farther than a predefined max distance, ...

Deferred Renderering with XNA 4

Deferred Renderering with XNA 4

Deferred rendering with

[Programming] My First XNA 3D program

[Programming] My First XNA 3D program

Made a model viewer after this and a coloured shaded landscape. New video: http://www.facebook.com/v/152331684819390 I'm ...

XNA 3D Engine Part 3.avi

XNA 3D Engine Part 3.avi

More progress has been made on the

XNA Particle Test

XNA Particle Test

Just testing some particle emitters I wrote

xna 4.0 rendering terrain

xna 4.0 rendering terrain

Artwork (heightmap and texture) made with L3DT. Rendered in

XNA 4.0 Shader Programming # 1 - Intro to HLSL, Ambient Light

XNA 4.0 Shader Programming # 1 - Intro to HLSL, Ambient Light

This is the result created from the

XNA Flight Shooting - Collision Test

XNA Flight Shooting - Collision Test

Now developing flight shooting

3D Tower Defense version 4.0 with XNA and C#

3D Tower Defense version 4.0 with XNA and C#

3D