Media Summary: The collision detection for walls and floors is rock solid now. Game object orientations are still hard-coded, I'll need to fix that with ... This project's been long overdue for an update, so here it is. Since the last update, the following have been added: music sound ... It's been a while since the last update. Additions: skybox custom shader: only enabled for the door and chest models, all other ...
Xna 3d Engine Part 3 Avi - Detailed Analysis & Overview
The collision detection for walls and floors is rock solid now. Game object orientations are still hard-coded, I'll need to fix that with ... This project's been long overdue for an update, so here it is. Since the last update, the following have been added: music sound ... It's been a while since the last update. Additions: skybox custom shader: only enabled for the door and chest models, all other ... Ok well i expanded on the spritebatch teachings and in this tutorial I am showing how to make a game object that has the position ... Here's the latest update of the project. I've got some very simple random AI going here. Just mainly wanted to test that collision ... In this video you can see that I added a scrolling effect an I changed the tiles.
Space partitioning using Octrees Collision detection Vertex lighting for models Lighting of