Media Summary: In-game effect designed for and rendered in the I created a scene where a mech-rigid body falls from the top of the silo down into the hazardous pipes and barrels at the bottom. The playback speed of this somehow got sped up. In-game effect designed for and rendered in the

Udk Element Fx - Detailed Analysis & Overview

In-game effect designed for and rendered in the I created a scene where a mech-rigid body falls from the top of the silo down into the hazardous pipes and barrels at the bottom. The playback speed of this somehow got sped up. In-game effect designed for and rendered in the No lights - 83 Mesh Particles - 62 Sprite Particles 266 Total Tris - Less than 1024x1024 texture space In-game effect designed for ... Water-based spell caster ability to regain mana quickly while standing in shallow water. In-game effect designed for and rendered ...

Photo Gallery

UDK Element FX
UDK Meteor FX
UDK - Engine Torch FX
Complete Introduction to Cascade in UDK Course (3dm Promo)
UDK - Mage Gate FX
UDK Orbs FX
UDK - Pure Energy FX
UDK - Ensnared FX
UDK - Fireball Ignition FX
UDK - TeleBeam 2 FX
UDK Silo Explosion FX
UDK - A beam of Ice & Fire FX
View Detailed Profile
UDK Element FX

UDK Element FX

Here are three

UDK Meteor FX

UDK Meteor FX

I made two main

UDK - Engine Torch FX

UDK - Engine Torch FX

In-game effect designed for and rendered in the

Complete Introduction to Cascade in UDK Course (3dm Promo)

Complete Introduction to Cascade in UDK Course (3dm Promo)

http://3dmotive.com/series/

UDK - Mage Gate FX

UDK - Mage Gate FX

In-game effect designed for and rendered in the

UDK Orbs FX

UDK Orbs FX

I delved into utilizing PhysX for these

UDK - Pure Energy FX

UDK - Pure Energy FX

In-game effect designed for and rendered in the

UDK - Ensnared FX

UDK - Ensnared FX

In-game effect designed for and rendered in the

UDK - Fireball Ignition FX

UDK - Fireball Ignition FX

In-game effect designed for and rendered in the

UDK - TeleBeam 2 FX

UDK - TeleBeam 2 FX

In-game effect designed for and rendered in the

UDK Silo Explosion FX

UDK Silo Explosion FX

I created a scene where a mech-rigid body falls from the top of the silo down into the hazardous pipes and barrels at the bottom.

UDK - A beam of Ice & Fire FX

UDK - A beam of Ice & Fire FX

The playback speed of this somehow got sped up. In-game effect designed for and rendered in the

Advanced Visual FX and Cinematics using Cascade in UDK (3dm Promo)

Advanced Visual FX and Cinematics using Cascade in UDK (3dm Promo)

http://3dmotive.com/series/vfx-and-cinematics-in-

UDK - Unstable Lines FX

UDK - Unstable Lines FX

In-game effect designed for and rendered in the

UDK - Technical Energy FX

UDK - Technical Energy FX

No lights - 83 Mesh Particles - 62 Sprite Particles 266 Total Tris - Less than 1024x1024 texture space In-game effect designed for ...

UDK - Fire Shield FX

UDK - Fire Shield FX

In-game effect designed for and rendered in the

UDK - Water Caster FX

UDK - Water Caster FX

Water-based spell caster ability to regain mana quickly while standing in shallow water. In-game effect designed for and rendered ...

UDK - Water Orb FX

UDK - Water Orb FX

In-game effect designed for and rendered in the

UDK - Vortex Trap FX

UDK - Vortex Trap FX

In-game effect designed for and rendered in the