Media Summary: Testing a fast moving box but this time with Testing out continuous collision detection ( Torque3D PhysX 3.3 - Cloth Mesh With Collisions
Torque3d Physx 3 3 Ccd Disabled - Detailed Analysis & Overview
Testing a fast moving box but this time with Testing out continuous collision detection ( Torque3D PhysX 3.3 - Cloth Mesh With Collisions Check out this short video showing you the benefits of Nvidia (2009) This is a quick video showing off mesh-based Allows individual pieces of a shape to behave as particles.
Support for holes in the terrain with physx3 plugin active. This structure was modeled as a single shape. A combination of mesh names and bone weights dictate what parts of the mesh are ... Testing out per triangle materials on a heightmap. Go through my instructions. If you need anything comment below. Thank You. Identifying the issue, proof of concept of solution. Obviously won't be using raycasts in the end.