Media Summary: This video is part of an online course, Interactive 3D Graphics. Check out the course here: Hey Everyone this demo shows the latest update on my Graphics The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
Tiled Deferred Rendering Shift Engine - Detailed Analysis & Overview
This video is part of an online course, Interactive 3D Graphics. Check out the course here: Hey Everyone this demo shows the latest update on my Graphics The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Rendering 100 point lights with a compute shader using In this talk, we'll present the new geometry
Some additions i made in this version are: *