Media Summary: The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Personal and strongly opinionated rant about why one should never use
Tiled Deferred Renderer - Detailed Analysis & Overview
The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Personal and strongly opinionated rant about why one should never use This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Code samples derived from work by Joey de Vries, , author of All code samples, unless ...
In this talk, we'll present the new geometry Hey Everyone this demo shows the latest update on my Graphics Engine that was made from scratch using C++ and DirectX11 ... Rendering 100 point lights with a compute shader using