Media Summary: I made pseudo-3D effects for the tanks, making them appear more 3D, and created a A little preview for my deferred renderer for Made in C++ using OpenGL 3.3+, GLM and SFML 2.2. Not shown is the new underlying physics engine that enables block ...
Starling Dynamic Shadows Demo - Detailed Analysis & Overview
I made pseudo-3D effects for the tanks, making them appear more 3D, and created a A little preview for my deferred renderer for Made in C++ using OpenGL 3.3+, GLM and SFML 2.2. Not shown is the new underlying physics engine that enables block ... Immerse yourself in the heart-pounding action of " This is a short video showing off the latest feature added to the graphics portion of our game, implemented a really basic shadowmapping technique that helps portray directional lighting more realistically. uses PCF filtering ...