Media Summary: implemented a really basic shadowmapping technique that helps portray directional lighting more realistically. uses PCF filtering ... Hybrid Ray Tracing - Real-time, dynamic shadows and reflections Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on XNA with ...
Real Time Dynamic Shadows Demo - Detailed Analysis & Overview
implemented a really basic shadowmapping technique that helps portray directional lighting more realistically. uses PCF filtering ... Hybrid Ray Tracing - Real-time, dynamic shadows and reflections Sorry for the jerky video. It is caused by the screen capturing proggy. On my pc it run's with more than 60fps. Made on XNA with ... sorry for the jerky video. On my pc it run's with more than 60fps. Made on XNA with the starLiGHT.Engine. Normal mapped, high ... A small teaser of the revolutionary lighting engine being worked on for future titles for Brilliant Game Studios. Completely Implemented basic shadow mapping and PCF which does not give the correct
This clip shows how RadStudio handles reflection and shadow of actor in Attempting to move away from the baked in light and shadow model. The