Media Summary: Spatial hashes are an alternate way to optimize Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... Let's take what we learned from sorting triangle meshes into a hierarchy for
Octrees 3d Collisions In Gamemaker - Detailed Analysis & Overview
Spatial hashes are an alternate way to optimize Let's implement some additional vector functions that will help us out in the future. Today we'll be projecting vectors onto each ... Let's take what we learned from sorting triangle meshes into a hierarchy for The final "shapes" that I'm going to implement in this We can now check oriented bounding boxes against points, spheres, AABBs, and other OBBs! It's often useful to obtain more information about the intersection of a raycast into an object, such as the exact location where the ...