Media Summary: Let's take what we learned from sorting triangle meshes into a hierarchy for Let's use the octrees that we wrote last time to speed up What if instead of moving a distance and checking for
Collision Objects 3d Collisions In Gamemaker - Detailed Analysis & Overview
Let's take what we learned from sorting triangle meshes into a hierarchy for Let's use the octrees that we wrote last time to speed up What if instead of moving a distance and checking for Spatial hashes are an alternate way to optimize You can check to see if a ray intersects with each of the primitive shapes! This is pretty useful when it comes to tasks such as ... Soon we're going to implement the last of the primitive