Media Summary: Today we learn how we can apply simple light & shadow calculations to our models! We will use C++ with the Support Sparky ▻ Twitter ▻ Slack ... Fine grained VRAM control in one day wasn't in my bingo card. I had never really used A.I. (gpt-5.3) deeply, in a practical worflow, ...
Making Games In Directx 11 Dev Log Week 5 - Detailed Analysis & Overview
Today we learn how we can apply simple light & shadow calculations to our models! We will use C++ with the Support Sparky ▻ Twitter ▻ Slack ... Fine grained VRAM control in one day wasn't in my bingo card. I had never really used A.I. (gpt-5.3) deeply, in a practical worflow, ... After many hours of coding (but mainly thinking :)) I've finally succeeded in most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground). I've created this project on 1-st grade of Bachelor for Dagestan State University (DSU) in about 4