Media Summary: In this episode, we add ground to the world. To do this, we use a new shape type: the ChainShape. Welcome to another episode of this series. There are some major issues with our infinite jumper at the moment: - his world isn't ...
Libgdx Java Game Development Video 4 Rendering Optimizations Stage 1 - Detailed Analysis & Overview
In this episode, we add ground to the world. To do this, we use a new shape type: the ChainShape. Welcome to another episode of this series. There are some major issues with our infinite jumper at the moment: - his world isn't ...