Media Summary: Time to implement the stats and make them affect our Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Let's fix a few bugs and start introducing the sound!
Multiplatform Libgdx Gamedev Tutorial Part 24 Separating Game Stages Improving Progression - Detailed Analysis & Overview
Time to implement the stats and make them affect our Let's diversify our gameplay by adding multiple enemy types! Transcript: ... Let's fix a few bugs and start introducing the sound! Implementing the bases where player will be walking. Also, drawing the player sprite just to get the feel how it will work! Transcript: ... Let's change the player display depending on what he has chosen in- What use is of gold if we cannot level up our characters? Let's introduce unlocking / levelling up for in-
The player can now walk between bases! We're also introducing the Starting to develop effect system: warnings that are going to be shown above the tiles before the enemy strikes there. Transcript: ... Player entrance was smooth, now we need to make a smooth player exit when he deals with the enemy! Transcript: ... First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won! Today we have an important day: we actually get to implement an important Adding more polish: screen shakes on damage and enemy/player appear more smoothly now! Transcript: ...
Let's add the gold so that player will be able to collect it and upgrade the characters! Let's make first step towards adding multiple playable characters into our