Media Summary: There are many ways to move a model around in Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. The past few weeks have been a bit hectic, but with plenty of research, and some help on the java-gaming.org forums, I have now ...
Libgdx Basic Terrain Splatting - Detailed Analysis & Overview
There are many ways to move a model around in Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. The past few weeks have been a bit hectic, but with plenty of research, and some help on the java-gaming.org forums, I have now ... Welcome to my new mini tutorial series in which we're going to create a In this video I give some reasons why you should and should not use Just like the previous video, you can see that the map is still the same old same old. However, the frame rate and time of each ...
Welcome to another edition of Ask Gamedev's Game engine showcases! Today's feature is actually a framework - that's right ... It takes a little bit of setting up, but once it's done it's done. This is the fastest way I've found to use so I figured out how to distort my graphics in a way that looks like a spherical planet and is controllable by a world size, ps. please ... In this video we cover a lot of topics by creating a custom uber shader for our