Media Summary: We escape the Sanctuary, and are about to journey onwards to the rest of the game. Starting to explore the Sanctuary, avoiding hall guards, and meeting Leonard Spaulding, a half-insane fellow inmate with a ... Compilation of all the main flash back sequences as displayed in the
Let S Play Countdown Part 12 1990 Access Software - Detailed Analysis & Overview
We escape the Sanctuary, and are about to journey onwards to the rest of the game. Starting to explore the Sanctuary, avoiding hall guards, and meeting Leonard Spaulding, a half-insane fellow inmate with a ... Compilation of all the main flash back sequences as displayed in the More conversation mode, talking with the guard, enjoying our knife and loud shoes, and escaping the cell. Escaping the Sanctuary: The labyrinth, and a bit of B.S.. Exploring McBain's place. Sorry for the long gap between uploads!
Explaining the mouse and keyboard controls, opening credits, and a brief discussion of the graphics. Searching more rooms, and going upstairs. Going into the hallways, how to make the guard think you're still in your room, and an unfairly-hidden item. Talking to a Russian agent, and why I hate the way Scorpio is used in the game. Dealing with Fontaine, and then meeting a Black December guard. Exploring Mason's apartment. Sorry if I don't look at everything; the descriptions are pretty typical.
Mason Powers wakes up in a sanitarium cell where he remembers nothing on how he get here. He needs to escape the madness ... How to escape the Colosseum in Rome (the most frustrating room in the game), nuclear explosions, and a small tribute to The ... More talking with the doctor, and then we begin our escape from the Sanctuary. The doctor's office, a game cheat, and the first half of our conversation with the doctor.