Media Summary: Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib. A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm working on. The geometry is of course also ideal ... I made some adjustments and fixed a bug in my shader. And voila, this looks a lot better than before.

Last Cdlod Video - Detailed Analysis & Overview

Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib. A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm working on. The geometry is of course also ideal ... I made some adjustments and fixed a bug in my shader. And voila, this looks a lot better than before. Grass vegetation engine Hi-Z (Hierarchical Z-Buffer highly efficient GPU-based optimization technique) GitHub repo: Terrain Rendering in 'Far Cry 5': ... I've expanded the map to include central spain, the eastern Black Sea Coast, and parts of the Upper NIle and Euphrates.

My implementation of a rendering method for large terrains that I did as a So someone dared me to write an implementation of Testing OpenGL, CDLOD, and winsock (UDP). Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer. MSC Project in Computer Animation and VFX. Implementation done in: - C++ - OpenGL -NGL lib -QT More Information at: ...

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Last CDLOD video
CDLOD Terrain Implementation
CDLOD
How CDLOD works
CDLOD technique demo ('califmtns' dataset)
XNA Quadtree CDLOD Improvement
Grass/Vegetation Engine...early stage CDLOD terrain integration
How Open World Games Optimize Terrain Rendering
CDLOD Procedural Planet work in progress.
Terrain rendering with expanded map (reupload)
CDLOD - various params
CDLOD Terrain Rendering
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Last CDLOD video

Last CDLOD video

The grid wasn't really visible in the

CDLOD Terrain Implementation

CDLOD Terrain Implementation

Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib.

CDLOD

CDLOD

A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm working on. The geometry is of course also ideal ...

How CDLOD works

How CDLOD works

How CDLOD works

CDLOD technique demo ('califmtns' dataset)

CDLOD technique demo ('califmtns' dataset)

Old demo for the

XNA Quadtree CDLOD Improvement

XNA Quadtree CDLOD Improvement

I made some adjustments and fixed a bug in my shader. And voila, this looks a lot better than before.

Grass/Vegetation Engine...early stage CDLOD terrain integration

Grass/Vegetation Engine...early stage CDLOD terrain integration

Grass vegetation engine Hi-Z (Hierarchical Z-Buffer highly efficient GPU-based optimization technique)

How Open World Games Optimize Terrain Rendering

How Open World Games Optimize Terrain Rendering

GitHub repo: https://github.com/Catalin142/Terrain Terrain Rendering in 'Far Cry 5': ...

CDLOD Procedural Planet work in progress.

CDLOD Procedural Planet work in progress.

My own implementation of the

Terrain rendering with expanded map (reupload)

Terrain rendering with expanded map (reupload)

I've expanded the map to include central spain, the eastern Black Sea Coast, and parts of the Upper NIle and Euphrates.

CDLOD - various params

CDLOD - various params

Details on http://vertexasylum.com/2010/07/11/oh-no-another-terrain-rendering-paper/

CDLOD Terrain Rendering

CDLOD Terrain Rendering

My implementation of a rendering method for large terrains that I did as a

Kalisko 3D - First CDLOD implementation

Kalisko 3D - First CDLOD implementation

The

Quadtree + CDLOD = Suck this upd

Quadtree + CDLOD = Suck this upd

So someone dared me to write an implementation of

Kalisko 3D - CDLOD with Lighting

Kalisko 3D - CDLOD with Lighting

This

Testing OpenGL, CDLOD, and winsock (UDP).

Testing OpenGL, CDLOD, and winsock (UDP).

Testing OpenGL, CDLOD, and winsock (UDP).

Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer.

Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer.

Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer.

XNA CDLOD Terrain

XNA CDLOD Terrain

Perlin noise and

CDLOD instanced terrain

CDLOD instanced terrain

Implementation of

Terrain Generation using CDLOD, Point Cloud Reduction and Stereoscopic Visualization

Terrain Generation using CDLOD, Point Cloud Reduction and Stereoscopic Visualization

MSC Project in Computer Animation and VFX. Implementation done in: - C++ - OpenGL -NGL lib -QT More Information at: ...