Media Summary: Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib. A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm working on. The geometry is of course also ideal ... I made some adjustments and fixed a bug in my shader. And voila, this looks a lot better than before.
Last Cdlod Video - Detailed Analysis & Overview
Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib. A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm working on. The geometry is of course also ideal ... I made some adjustments and fixed a bug in my shader. And voila, this looks a lot better than before. Grass vegetation engine Hi-Z (Hierarchical Z-Buffer highly efficient GPU-based optimization technique) GitHub repo: Terrain Rendering in 'Far Cry 5': ... I've expanded the map to include central spain, the eastern Black Sea Coast, and parts of the Upper NIle and Euphrates.
My implementation of a rendering method for large terrains that I did as a So someone dared me to write an implementation of Testing OpenGL, CDLOD, and winsock (UDP). Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer. MSC Project in Computer Animation and VFX. Implementation done in: - C++ - OpenGL -NGL lib -QT More Information at: ...