Media Summary: A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm working on. The geometry is of course also ideal ... In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the GitHub repo: Terrain Rendering in 'Far Cry 5': ...

Cdlod - Detailed Analysis & Overview

A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm working on. The geometry is of course also ideal ... In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the GitHub repo: Terrain Rendering in 'Far Cry 5': ... Grass vegetation engine Hi-Z (Hierarchical Z-Buffer highly efficient GPU-based optimization technique) Hardware-Optimized Terrain Rendering with Continuous Level of Detail Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib.

The grid wasn't really visible in the last video. So I made one to illustrate this properly. Testing OpenGL, CDLOD, and winsock (UDP). My implementation of a rendering method for large terrains that I did as a final course project at university. It is based on the paper ... Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer. Some minor bugs related to the aggressive caching that I will fix, but it's working quite fine in terms of performance. The next step ... I made some adjustments and fixed a bug in my shader. And voila, this looks a lot better than before.

Photo Gallery

CDLOD
How CDLOD works
OpenGL Planet Rendering Demo 3 -  triangle CDLOD morphing
How Open World Games Optimize Terrain Rendering
CDLOD Procedural Planet work in progress.
CDLOD
Grass/Vegetation Engine...early stage CDLOD terrain integration
CDLOD technique demo ('hawaii' dataset)
CDLOD technique demo ('califmtns' dataset)
XNA CDLOD Terrain
Hardware-Optimized Terrain Rendering with Continuous Level of Detail
CDLOD Terrain Implementation
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CDLOD

CDLOD

A multithreading and GPU-morphing quadtree in three.js for a realistic ocean I'm working on. The geometry is of course also ideal ...

How CDLOD works

How CDLOD works

How CDLOD works

OpenGL Planet Rendering Demo 3 -  triangle CDLOD morphing

OpenGL Planet Rendering Demo 3 - triangle CDLOD morphing

In this demonstration I show the morphing between subdivision levels since I switched to an implementation of the

How Open World Games Optimize Terrain Rendering

How Open World Games Optimize Terrain Rendering

GitHub repo: https://github.com/Catalin142/Terrain Terrain Rendering in 'Far Cry 5': ...

CDLOD Procedural Planet work in progress.

CDLOD Procedural Planet work in progress.

My own implementation of the

CDLOD

CDLOD

CDLOD

Grass/Vegetation Engine...early stage CDLOD terrain integration

Grass/Vegetation Engine...early stage CDLOD terrain integration

Grass vegetation engine Hi-Z (Hierarchical Z-Buffer highly efficient GPU-based optimization technique)

CDLOD technique demo ('hawaii' dataset)

CDLOD technique demo ('hawaii' dataset)

Old demo for the

CDLOD technique demo ('califmtns' dataset)

CDLOD technique demo ('califmtns' dataset)

Old demo for the

XNA CDLOD Terrain

XNA CDLOD Terrain

Perlin noise and

Hardware-Optimized Terrain Rendering with Continuous Level of Detail

Hardware-Optimized Terrain Rendering with Continuous Level of Detail

Hardware-Optimized Terrain Rendering with Continuous Level of Detail

CDLOD Terrain Implementation

CDLOD Terrain Implementation

Created using: - OpenGL (core profile 400) - QT - Boost -NGLlib.

SDF Terrain CDLOD

SDF Terrain CDLOD

https://hhoppe.com/geomclipmap.pdf.

Last CDLOD video

Last CDLOD video

The grid wasn't really visible in the last video. So I made one to illustrate this properly.

Testing OpenGL, CDLOD, and winsock (UDP).

Testing OpenGL, CDLOD, and winsock (UDP).

Testing OpenGL, CDLOD, and winsock (UDP).

CDLOD Terrain Rendering

CDLOD Terrain Rendering

My implementation of a rendering method for large terrains that I did as a final course project at university. It is based on the paper ...

Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer.

Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer.

Testing OpenGL, CDLOD, winsock (UDP) and XYZ-tile layer.

SDF CDLOD Terrain

SDF CDLOD Terrain

Some minor bugs related to the aggressive caching that I will fix, but it's working quite fine in terms of performance. The next step ...

sdf cdlod terrain colliders

sdf cdlod terrain colliders

sdf cdlod terrain colliders

XNA Quadtree CDLOD Improvement

XNA Quadtree CDLOD Improvement

I made some adjustments and fixed a bug in my shader. And voila, this looks a lot better than before.