Media Summary: In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. This video continues the implementation of In this video, we further extend the lighting system by adding point lights and some debug rendering modes.
Kohi 026 Vulkan Graphics Pipeline Vulkan Game Engine Series - Detailed Analysis & Overview
In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. This video continues the implementation of In this video, we further extend the lighting system by adding point lights and some debug rendering modes. In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... This video explains and implements the Linux version of the platform layer. This video discusses the architecture, design and lifecycle of
A billboard is a flat 2D object embedded in the 3D world, but has the additional property that it is always facing the camera. In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported. In this video we implement the view system, which will pave the way for a configurable frame workflow. This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...