Media Summary: In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. This video continues the implementation of In this video, we further extend the lighting system by adding point lights and some debug rendering modes.

Kohi 026 Vulkan Graphics Pipeline Vulkan Game Engine Series - Detailed Analysis & Overview

In this video we implement the beginnings of a camera system, in preparation for the upcoming view system. This video continues the implementation of In this video, we further extend the lighting system by adding point lights and some debug rendering modes. In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... This video explains and implements the Linux version of the platform layer. This video discusses the architecture, design and lifecycle of

A billboard is a flat 2D object embedded in the 3D world, but has the additional property that it is always facing the camera. In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported. In this video we implement the view system, which will pave the way for a configurable frame workflow. This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...

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Kohi # 026: Vulkan Graphics Pipeline (Vulkan Game Engine Series)
Kohi #060: Camera System (Vulkan Game Engine Series)
Kohi #025: Vulkan Shader Modules (Vulkan Game Engine Series)
Kohi #015: Vulkan Surface and Physical Device (Vulkan Game Engine Series)
Kohi #024: Vulkan Graphics Pipeline (Vulkan Game Engine Series)
Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)
Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)
Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)
Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)
Graphics Pipeline Overview - Vulkan Game Engine Tutorial 02
Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)
Kohi #072: Generic Renderbuffers (Vulkan Game Engine Series)
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Kohi # 026: Vulkan Graphics Pipeline (Vulkan Game Engine Series)

Kohi # 026: Vulkan Graphics Pipeline (Vulkan Game Engine Series)

In this video, we setup the

Kohi #060: Camera System (Vulkan Game Engine Series)

Kohi #060: Camera System (Vulkan Game Engine Series)

In this video we implement the beginnings of a camera system, in preparation for the upcoming view system.

Kohi #025: Vulkan Shader Modules (Vulkan Game Engine Series)

Kohi #025: Vulkan Shader Modules (Vulkan Game Engine Series)

In this video, we setup the

Kohi #015: Vulkan Surface and Physical Device (Vulkan Game Engine Series)

Kohi #015: Vulkan Surface and Physical Device (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #024: Vulkan Graphics Pipeline (Vulkan Game Engine Series)

Kohi #024: Vulkan Graphics Pipeline (Vulkan Game Engine Series)

In this video, the

Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)

Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)

In this video, we further extend the lighting system by adding point lights and some debug rendering modes.

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

This video explains and implements the Linux version of the platform layer.

Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)

Kohi #044: Dynamic Vulkan Buffers (Vulkan Game Engine Series)

In this video, we enhance our

Graphics Pipeline Overview - Vulkan Game Engine Tutorial 02

Graphics Pipeline Overview - Vulkan Game Engine Tutorial 02

In this

Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)

Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #072: Generic Renderbuffers (Vulkan Game Engine Series)

Kohi #072: Generic Renderbuffers (Vulkan Game Engine Series)

This video generalizes the current

Kohi #012: Renderer Overview (Vulkan Game Engine Series)

Kohi #012: Renderer Overview (Vulkan Game Engine Series)

This video discusses the architecture, design and lifecycle of

Billboards - Vulkan Game Engine Tutorial 24

Billboards - Vulkan Game Engine Tutorial 24

A billboard is a flat 2D object embedded in the 3D world, but has the additional property that it is always facing the camera.

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.

Kohi #061: View System (Vulkan Game Engine Series)

Kohi #061: View System (Vulkan Game Engine Series)

In this video we implement the view system, which will pave the way for a configurable frame workflow.

Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)

Render View Configurability, Part 1 (Kohi #77, Vulkan Game Engine Series)

This video is the first part of a refactor effort to make render views more flexible and configurable. This is a 2-part video, with the ...

Fixed Function Pipeline Stages - Vulkan Game Engine Tutorial 04

Fixed Function Pipeline Stages - Vulkan Game Engine Tutorial 04

In this