Media Summary: In this video, before continuing on, we resolve some long-standing (as well as some new) In this video, we further extend the lighting system by adding point lights and some debug rendering modes. In this video, we continue where we left off by resolving some outstanding issues with the scene system, and wind up with a fully ...

Kohi 069 Bug Fix Pass Vulkan Game Engine Series - Detailed Analysis & Overview

In this video, before continuing on, we resolve some long-standing (as well as some new) In this video, we further extend the lighting system by adding point lights and some debug rendering modes. In this video, we continue where we left off by resolving some outstanding issues with the scene system, and wind up with a fully ... This video addresses an issue that came up in video 070 regarding alignment. This video explains and implements the application layer and sets up a proper entry point. We also scaffold the basic interface to ... WAYS TO SAY THANKS & SUPPORT THE CHANNEL: Subscribe & Click the Bell: Learn more about making

In this quick patch video we address an issue for devices which do not support both ... This video goes over the creation of our first systems of the This video continues the implementation of This video hits a major milestone where we finally clear the screen. We also clear up some issues and finish the implementation of ... This video implements the beginnings of an input subsystem. This video completes a long-awaited goal of adding official support for our third platform, macOS. This builds off work contributed ...

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Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)
Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)
Kohi #029.1: Fixing UBO/Vulkan Crash (Vulkan Game Engine Series)
Simple Scenes - Troubleshooting and Bug Resolution (Kohi Ep. 100, Live Stream 2023.03.23)
Kohi #070.1: Alignment Fixes Patch (Vulkan Game Engine Series)
Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)
Debugging and Troubleshooting KVars in the VULKAN GAME ENGINE (Kohi Ep. 83, Live Stream 2023.01.05)
Kohi #034.1: Fixing Uniform Buffers (Vulkan Game Engine Series)
Kohi #062: Transparency (Vulkan Game Engine Series)
Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)
Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)
Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)
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Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

In this video, before continuing on, we resolve some long-standing (as well as some new)

Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)

Kohi #052: Point Lights and Debug Modes (Vulkan Game Engine Series)

In this video, we further extend the lighting system by adding point lights and some debug rendering modes.

Kohi #029.1: Fixing UBO/Vulkan Crash (Vulkan Game Engine Series)

Kohi #029.1: Fixing UBO/Vulkan Crash (Vulkan Game Engine Series)

In this video, I address a

Simple Scenes - Troubleshooting and Bug Resolution (Kohi Ep. 100, Live Stream 2023.03.23)

Simple Scenes - Troubleshooting and Bug Resolution (Kohi Ep. 100, Live Stream 2023.03.23)

In this video, we continue where we left off by resolving some outstanding issues with the scene system, and wind up with a fully ...

Kohi #070.1: Alignment Fixes Patch (Vulkan Game Engine Series)

Kohi #070.1: Alignment Fixes Patch (Vulkan Game Engine Series)

This video addresses an issue that came up in video 070 regarding alignment.

Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)

Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)

This video explains and implements the application layer and sets up a proper entry point. We also scaffold the basic interface to ...

Debugging and Troubleshooting KVars in the VULKAN GAME ENGINE (Kohi Ep. 83, Live Stream 2023.01.05)

Debugging and Troubleshooting KVars in the VULKAN GAME ENGINE (Kohi Ep. 83, Live Stream 2023.01.05)

WAYS TO SAY THANKS & SUPPORT THE CHANNEL: Subscribe & Click the Bell: Learn more about making

Kohi #034.1: Fixing Uniform Buffers (Vulkan Game Engine Series)

Kohi #034.1: Fixing Uniform Buffers (Vulkan Game Engine Series)

In this quick patch video we address an issue for devices which do not support both ...

Kohi #062: Transparency (Vulkan Game Engine Series)

Kohi #062: Transparency (Vulkan Game Engine Series)

In this video we take a first

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

This video goes over the creation of our first systems of the

Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)

Kohi #018: Vulkan Renderpass (Vulkan Game Engine Series)

This video continues the implementation of

Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)

Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)

This video hits a major milestone where we finally clear the screen. We also clear up some issues and finish the implementation of ...

One Month of Vulkan Game Engine Development

One Month of Vulkan Game Engine Development

main codebase https://github.com/x2w-soda/Ludens.

Kohi #009: Input Part 1 (Vulkan Game Engine Series)

Kohi #009: Input Part 1 (Vulkan Game Engine Series)

This video implements the beginnings of an input subsystem.

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

This video is the trailer for the

Kohi #010: Input Part 2 - Windows (Vulkan Game Engine Series)

Kohi #010: Input Part 2 - Windows (Vulkan Game Engine Series)

This video implements the beginnings of an input subsystem.

I ported my VULKAN GAME ENGINE to macOS! (Kohi Ep. 076, Vulkan Game Engine Series)

I ported my VULKAN GAME ENGINE to macOS! (Kohi Ep. 076, Vulkan Game Engine Series)

This video completes a long-awaited goal of adding official support for our third platform, macOS. This builds off work contributed ...

Kohi #020: Vulkan Framebuffers and Sync Objects (Vulkan Game Engine Series)

Kohi #020: Vulkan Framebuffers and Sync Objects (Vulkan Game Engine Series)

This video continues the implementation of