Media Summary: Following up on the very first episode of What should we return when defining methods? With getter methods, the return value is obvious, but what about for all other ... If you find yourself creating a ton of different
Iceberg 006 Static Hoisting Gamemaker Advanced Tutorial - Detailed Analysis & Overview
Following up on the very first episode of What should we return when defining methods? With getter methods, the return value is obvious, but what about for all other ... If you find yourself creating a ton of different Following up on the previous video, in which we learned how to use config structs with constructors in How should we handle custom event definitions inside of constructor objects? How would we account for inheritance relationships ... Have you ever found yourself frustrated with complex conditional statements? An entire wall of miscellaneous conditional checks, ...
Start thinking of your player and character objects as different entities. This is the eleventh video in a series that covers more ... Following up on the previous video in which we covered how to dynamically configure Continuing from the previous video, this is a formal class definition for Lock Lists. Implementing Lock Lists into their own definition ... download: timestamps: 0:00:00 - intro 0:00:22 - title 0:00:29 - controllers 0:03:00 - singleton ... There have been a few new additions to the way constructor functions and