Media Summary: Following up on the very first episode of If you find yourself creating a ton of different Have you ever found yourself frustrated with complex conditional statements? An entire wall of miscellaneous conditional checks, ...
Iceberg 001 Private Variables Gamemaker Advanced Tutorial - Detailed Analysis & Overview
Following up on the very first episode of If you find yourself creating a ton of different Have you ever found yourself frustrated with complex conditional statements? An entire wall of miscellaneous conditional checks, ... Following up on the previous video, in which we learned how to use config structs with constructors in What should we return when defining methods? With getter methods, the return value is obvious, but what about for all other ... Continuing from the previous video, this is a formal class definition for Lock Lists. Implementing Lock Lists into their own definition ...
Start thinking of your player and character objects as different entities. This is the eleventh video in a series that covers more ... Following up on the previous video in which we covered how to dynamically configure It can be confusing for beginner game developers to figure out how to share or pass data between game objects in download: timestamps: 0:00:00 - intro 0:00:22 - title 0:00:29 - controllers 0:03:00 - singleton ...