Media Summary: Finally, some actual drawing! In this video, we will write cross- We are getting oh so close to rendering graphics Separating the build into two translation units, one a dynamically loaded library
Handmade Hero Mac Os Platform Layer Day 4 Animating The Backbuffer - Detailed Analysis & Overview
Finally, some actual drawing! In this video, we will write cross- We are getting oh so close to rendering graphics Separating the build into two translation units, one a dynamically loaded library Wrapping up game controller input. Adding the remaining buttons and hooking up the directional controls (both digital and ... Setting up the debugger and answering a question about CPU utilization. Apologies Now that the drudgery of setting up a build environment is out of the way, it's time to get down to business and render a window to ...
Calculating frames per second so we can eventually target at least 30 frames per second as a video refresh rate All code is posted ... Recording the game controller's input and playing it back so we can live-edit the game's source code and see the effect of our ...