Media Summary: Taking the sine wave generating code and moving it into a Allocating a large partition of memory up front and using it to store the game's state. Also lots of Saturday morning rants about bad ... Setting up the debugger and answering a question about CPU utilization. Apologies for the low-res. Still figuring out OBS.
Handmade Hero Mac Os Platform Layer Day 016 Cross Platform Controller Input - Detailed Analysis & Overview
Taking the sine wave generating code and moving it into a Allocating a large partition of memory up front and using it to store the game's state. Also lots of Saturday morning rants about bad ... Setting up the debugger and answering a question about CPU utilization. Apologies for the low-res. Still figuring out OBS.