Media Summary: This is a personal project based on the book by Frank D. Luna, I have merged 3 different techniques learned in him book to create ... This is a school project. We had to implement a particle system in C++ using Now that the tessellation is working, this is how it looks with a texture and height map applied.
Directx 11 Compute Shader Terrain Lod - Detailed Analysis & Overview
This is a personal project based on the book by Frank D. Luna, I have merged 3 different techniques learned in him book to create ... This is a school project. We had to implement a particle system in C++ using Now that the tessellation is working, this is how it looks with a texture and height map applied.