Media Summary: Part 1 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the Part 3 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the

Cube Terrain Test 4 Xna - Detailed Analysis & Overview

Part 1 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the Part 3 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ... Artwork (heightmap and texture) made with L3DT. Rendered in XNA4.0. Let me know if you want the source and I'll send. Hello and Welcome to my first video upload here! I am Loki from the IntuitiveNgine Project (which is currently not public).

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Cube Terrain Test 4 (XNA)
Xna 4.0 Cube & hardware instancing tests
Xna 4.0 Cube & hardware instancing tests part 2
Xna 4.0 Cube & hardware instancing tests part 3
Xna 4.0 Cube & hardware instancing tests part 4
Cubes! - A 3D XNA test
[Cube] First Test. (Simple Voxel Engine in XNA)
XNA 4 tutorial: Environment Mapping and Cubemaps
XNA Minecraft Style Voxel Terrain Test
40000 Cubes in orbit using CUDA and XNA
XNA terrain test
Trownt's XNA Terrain Generator v2
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Cube Terrain Test 4 (XNA)

Cube Terrain Test 4 (XNA)

Rendering Minecraft style block

Xna 4.0 Cube & hardware instancing tests

Xna 4.0 Cube & hardware instancing tests

Part 1 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the

Xna 4.0 Cube & hardware instancing tests part 2

Xna 4.0 Cube & hardware instancing tests part 2

Part 2 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the

Xna 4.0 Cube & hardware instancing tests part 3

Xna 4.0 Cube & hardware instancing tests part 3

Part 3 Fraps took aways the fps, without fraps its 420 fps without moving then about 60 to 80 when moving the

Xna 4.0 Cube & hardware instancing tests part 4

Xna 4.0 Cube & hardware instancing tests part 4

Part

Cubes! - A 3D XNA test

Cubes! - A 3D XNA test

Learning some 3D in

[Cube] First Test. (Simple Voxel Engine in XNA)

[Cube] First Test. (Simple Voxel Engine in XNA)

Finished up the basics

XNA 4 tutorial: Environment Mapping and Cubemaps

XNA 4 tutorial: Environment Mapping and Cubemaps

Creating cubemaps

XNA Minecraft Style Voxel Terrain Test

XNA Minecraft Style Voxel Terrain Test

Minecraft-style voxel

40000 Cubes in orbit using CUDA and XNA

40000 Cubes in orbit using CUDA and XNA

40000

XNA terrain test

XNA terrain test

Drawing a simple colored wire frame

Trownt's XNA Terrain Generator v2

Trownt's XNA Terrain Generator v2

Completely rewrote my rendering engine and started to use hardware instancing. I also added per-pixel and specular lighting ...

Trownt's XNA Terrain Generator v3

Trownt's XNA Terrain Generator v3

Trying out marching

XNA - CPU Marching Cubes Procedural Cave

XNA - CPU Marching Cubes Procedural Cave

Implementation of CPU Marching

xna 4.0 rendering terrain

xna 4.0 rendering terrain

Artwork (heightmap and texture) made with L3DT. Rendered in XNA4.0. Let me know if you want the source and I'll send.

Destructible 3D Terrain in XNA using Marching Cubes

Destructible 3D Terrain in XNA using Marching Cubes

Hello and Welcome to my first video upload here! I am Loki from the IntuitiveNgine Project (which is currently not public).

3D Cube (finished) in XNA & C#

3D Cube (finished) in XNA & C#

3D

CubeTest - A Minecraft style terrain

CubeTest - A Minecraft style terrain

Test

XNA Terrain Test 3

XNA Terrain Test 3

Rendering Minecraft style block