Media Summary: CRTC registers define the position and shape of the screen.... they allow us to do crazy things, like resize and hardware scroll the ... An example of Sine Wave Sprites in Assembly Language written in 1991. Due to the limited amount of memory on the Amstrad, I didn't want to use up too much of it with animation. I already had functions ...

Cpc Z80 Poc With Pickle - Detailed Analysis & Overview

CRTC registers define the position and shape of the screen.... they allow us to do crazy things, like resize and hardware scroll the ... An example of Sine Wave Sprites in Assembly Language written in 1991. Due to the limited amount of memory on the Amstrad, I didn't want to use up too much of it with animation. I already had functions ... The is a video of a work in progress Amstrad adventure game. This is the first assembly program I have created on the Amstrad, ... One of the great things about Zelda on the SNES was the mini games you could play in-game. These gave the player a break from ... The Tile drawing and sound routines are platform specific. Lets take a look at the

This is a video of a work-in-progress adventure game I am making for the Amstrad I eventually worked out how to create sound effects on the Amstrad. It is not that complicated once you figure out how the sound ... I now have a character designed that can walk around the map. It is quite difficult to draw sprites using so few pixels and make ... Since the world is pseudo-randomly generated screen by screen, it is difficult to create the feeling of continuity between screens. beta attempt at a rotating tower. Mainly calculated live, but it's really chugging hard. One of the great things about Frontier Elite II was the way computer controlled players were able to interact with you based on ...

We looked at drawing an 8x8 Smiley before... lets extend that now, and make the joystick move that icon around the screen. added some stars with some code i found.. all v-synced for smoothness.. Much of the map was taken up with empty sea tiles, so I thought it would be a good idea to make use of that. Taking inspiration ... We used Rupture last time to do splitscreen, but it's possible to use Rupture along with other registers to build a visible screen that ... In this example we're going to learn how to get a bitmap sprite onto the screen... first we'll do a 8x8 'tile'... then we'll extend the ...

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CPC Z80 POC with Pickle
Setting the CPC screen with CRTC registers - Learn Z80 Lesson P39
Sine Wave Ball Demo in Z80 Assembler - Amstrad CPC
Mimo's Quest Amstrad CPC Z80 assembly game   Weapons
Amstrad CPC 464 Z80 Assembly adventure game
Mimo's Quest Amstrad CPC Z80 assembly game   Gambling
Z80 'ChibiFighter' - Lesson CF9 - Amstrad CPC Tile & Interrupt code
Amstrad CPC 464 Z80 Assembly adventure game #1
Mimo's Quest Amstrad CPC Z80 assembly game   Music
Amstrad CPC 464 Z80 Assembly adventure game #2
Mimo's Quest Amstrad CPC Z80 assembly game   Big mountain
CPC Z80 Rotating tower prototype
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CPC Z80 POC with Pickle

CPC Z80 POC with Pickle

CPC Z80 POC with Pickle

Setting the CPC screen with CRTC registers - Learn Z80 Lesson P39

Setting the CPC screen with CRTC registers - Learn Z80 Lesson P39

CRTC registers define the position and shape of the screen.... they allow us to do crazy things, like resize and hardware scroll the ...

Sine Wave Ball Demo in Z80 Assembler - Amstrad CPC

Sine Wave Ball Demo in Z80 Assembler - Amstrad CPC

An example of Sine Wave Sprites in Assembly Language written in 1991.

Mimo's Quest Amstrad CPC Z80 assembly game   Weapons

Mimo's Quest Amstrad CPC Z80 assembly game Weapons

Due to the limited amount of memory on the Amstrad, I didn't want to use up too much of it with animation. I already had functions ...

Amstrad CPC 464 Z80 Assembly adventure game

Amstrad CPC 464 Z80 Assembly adventure game

The is a video of a work in progress Amstrad adventure game. This is the first assembly program I have created on the Amstrad, ...

Mimo's Quest Amstrad CPC Z80 assembly game   Gambling

Mimo's Quest Amstrad CPC Z80 assembly game Gambling

One of the great things about Zelda on the SNES was the mini games you could play in-game. These gave the player a break from ...

Z80 'ChibiFighter' - Lesson CF9 - Amstrad CPC Tile & Interrupt code

Z80 'ChibiFighter' - Lesson CF9 - Amstrad CPC Tile & Interrupt code

The Tile drawing and sound routines are platform specific. Lets take a look at the

Amstrad CPC 464 Z80 Assembly adventure game #1

Amstrad CPC 464 Z80 Assembly adventure game #1

This is a video of a work-in-progress adventure game I am making for the Amstrad

Mimo's Quest Amstrad CPC Z80 assembly game   Music

Mimo's Quest Amstrad CPC Z80 assembly game Music

I eventually worked out how to create sound effects on the Amstrad. It is not that complicated once you figure out how the sound ...

Amstrad CPC 464 Z80 Assembly adventure game #2

Amstrad CPC 464 Z80 Assembly adventure game #2

I now have a character designed that can walk around the map. It is quite difficult to draw sprites using so few pixels and make ...

Mimo's Quest Amstrad CPC Z80 assembly game   Big mountain

Mimo's Quest Amstrad CPC Z80 assembly game Big mountain

Since the world is pseudo-randomly generated screen by screen, it is difficult to create the feeling of continuity between screens.

CPC Z80 Rotating tower prototype

CPC Z80 Rotating tower prototype

beta attempt at a rotating tower. Mainly calculated live, but it's really chugging hard.

Mimo's Quest Amstrad CPC Z80 assembly game   Bounty hunters

Mimo's Quest Amstrad CPC Z80 assembly game Bounty hunters

One of the great things about Frontier Elite II was the way computer controlled players were able to interact with you based on ...

Z80 Lesson S11 - Joystick Reading on the Amstrad CPC

Z80 Lesson S11 - Joystick Reading on the Amstrad CPC

We looked at drawing an 8x8 Smiley before... lets extend that now, and make the joystick move that icon around the screen.

CPC Z80 ASM - Joystick Sprites with Stars!

CPC Z80 ASM - Joystick Sprites with Stars!

added some stars with some code i found.. all v-synced for smoothness..

Mimo's Quest Amstrad CPC Z80 assembly game   Under the sea

Mimo's Quest Amstrad CPC Z80 assembly game Under the sea

Much of the map was taken up with empty sea tiles, so I thought it would be a good idea to make use of that. Taking inspiration ...

Advanced CRTC Rupture on the CPC - Learn Z80 Assembly Lesson P42

Advanced CRTC Rupture on the CPC - Learn Z80 Assembly Lesson P42

We used Rupture last time to do splitscreen, but it's possible to use Rupture along with other registers to build a visible screen that ...

Simple Z80 Assembly Tutorials - Sprites on the Amstrad CPC - Lesson S1

Simple Z80 Assembly Tutorials - Sprites on the Amstrad CPC - Lesson S1

In this example we're going to learn how to get a bitmap sprite onto the screen... first we'll do a 8x8 'tile'... then we'll extend the ...