Media Summary: CRTC registers define the position and shape of the screen.... they allow us to do crazy things, like resize and hardware scroll the ... An example of Sine Wave Sprites in Assembly Language written in 1991. Due to the limited amount of memory on the Amstrad, I didn't want to use up too much of it with animation. I already had functions ...
Cpc Z80 Poc With Pickle - Detailed Analysis & Overview
CRTC registers define the position and shape of the screen.... they allow us to do crazy things, like resize and hardware scroll the ... An example of Sine Wave Sprites in Assembly Language written in 1991. Due to the limited amount of memory on the Amstrad, I didn't want to use up too much of it with animation. I already had functions ... The is a video of a work in progress Amstrad adventure game. This is the first assembly program I have created on the Amstrad, ... One of the great things about Zelda on the SNES was the mini games you could play in-game. These gave the player a break from ... The Tile drawing and sound routines are platform specific. Lets take a look at the
This is a video of a work-in-progress adventure game I am making for the Amstrad I eventually worked out how to create sound effects on the Amstrad. It is not that complicated once you figure out how the sound ... I now have a character designed that can walk around the map. It is quite difficult to draw sprites using so few pixels and make ... Since the world is pseudo-randomly generated screen by screen, it is difficult to create the feeling of continuity between screens. beta attempt at a rotating tower. Mainly calculated live, but it's really chugging hard. One of the great things about Frontier Elite II was the way computer controlled players were able to interact with you based on ...
We looked at drawing an 8x8 Smiley before... lets extend that now, and make the joystick move that icon around the screen. added some stars with some code i found.. all v-synced for smoothness.. Much of the map was taken up with empty sea tiles, so I thought it would be a good idea to make use of that. Taking inspiration ... We used Rupture last time to do splitscreen, but it's possible to use Rupture along with other registers to build a visible screen that ... In this example we're going to learn how to get a bitmap sprite onto the screen... first we'll do a 8x8 'tile'... then we'll extend the ...