Media Summary: We looked at how to use a compiled sprite in the last lesson... this time we'll look at the resulting compiled sprite source-code, and ... Lets take a look at the advanced 'Maxtile' tilemap on the Sprite drawing is OK, but it's relatively slow... want your 8 bit game to have Impossible Speed? what you need is Compiled ...

Chibiakumas On Amstrad Cpc - Detailed Analysis & Overview

We looked at how to use a compiled sprite in the last lesson... this time we'll look at the resulting compiled sprite source-code, and ... Lets take a look at the advanced 'Maxtile' tilemap on the Sprite drawing is OK, but it's relatively slow... want your 8 bit game to have Impossible Speed? what you need is Compiled ... We're going to take things to another level, and learn how to exploit the CRTC to do clever tricks... First we'll take a look at rupture, ... With Imperial Mahjong, Cargosoft invented a new graphics mode... By switching between Mode 0 and Mode 1 every single line, ... Suck Hunt has a large block of platform specific code for each system. Lets take a look at the most interesting parts of the code on ...

A video where I discuss in detail the memory mapping of the The Tile drawing and sound routines are platform specific. Lets take a look at the This lesson covers RST's, creating a custom interrupt handler, the shadow registers, and using IN and OUT commands! We'll put ... We looked at drawing an 8x8 Smiley before... lets extend that now, and make the joystick move that icon around the screen. We've drawn a moving sprite before, but in the past we've used normal 32k 320x200 or less. But the In this example we're going to learn how to get a bitmap sprite onto the screen... first we'll do a 8x8 'tile'... then we'll extend the ...

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ChibiAkumas on Amstrad CPC+
Lesson Aku24 - A Compiled Sprite Source code for the Amstrad CPC and ZX Spectrum
Lesson P91 - MaxTile software tilemap on the Amstrad CPC (Part 1/2)
Lesson Aku23 - ChibiAkumas Compiled Sprite Compressor for the Amstrad CPC and ZX Spectrum
CRTC Rupture for Interrupt based splitscreen on the Amstrad CPC - Learn Z80 Assembly Lesson P41
EGX: Z80 ASM Lesson P40 - 320x200 @ 16 color on the Amstrad CPC
Lesson SH10 - Amstrad CPC code Part 1 - Sprites and sounds!
Z80 Development - Amstrad CPC & ZX Spectrum Screen layout & Memory Mapping and MSX Slots
Z80 'ChibiFighter' - Lesson CF9 - Amstrad CPC Tile & Interrupt code
Learn Z80 Assembly Lesson 7 - DI EI, RST x, Custom Interrupts, IM1/IM2, HALT, OTI / OTIR, HALT
Z80 Lesson S11 - Joystick Reading on the Amstrad CPC
Lesson YQuest6 - Amstrad CPC Specific code
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ChibiAkumas on Amstrad CPC+

ChibiAkumas on Amstrad CPC+

Chibi Akumas

Lesson Aku24 - A Compiled Sprite Source code for the Amstrad CPC and ZX Spectrum

Lesson Aku24 - A Compiled Sprite Source code for the Amstrad CPC and ZX Spectrum

We looked at how to use a compiled sprite in the last lesson... this time we'll look at the resulting compiled sprite source-code, and ...

Lesson P91 - MaxTile software tilemap on the Amstrad CPC (Part 1/2)

Lesson P91 - MaxTile software tilemap on the Amstrad CPC (Part 1/2)

Lets take a look at the advanced 'Maxtile' tilemap on the

Lesson Aku23 - ChibiAkumas Compiled Sprite Compressor for the Amstrad CPC and ZX Spectrum

Lesson Aku23 - ChibiAkumas Compiled Sprite Compressor for the Amstrad CPC and ZX Spectrum

Sprite drawing is OK, but it's relatively slow... want your 8 bit game to have Impossible Speed? what you need is Compiled ...

CRTC Rupture for Interrupt based splitscreen on the Amstrad CPC - Learn Z80 Assembly Lesson P41

CRTC Rupture for Interrupt based splitscreen on the Amstrad CPC - Learn Z80 Assembly Lesson P41

We're going to take things to another level, and learn how to exploit the CRTC to do clever tricks... First we'll take a look at rupture, ...

EGX: Z80 ASM Lesson P40 - 320x200 @ 16 color on the Amstrad CPC

EGX: Z80 ASM Lesson P40 - 320x200 @ 16 color on the Amstrad CPC

With Imperial Mahjong, Cargosoft invented a new graphics mode... By switching between Mode 0 and Mode 1 every single line, ...

Lesson SH10 - Amstrad CPC code Part 1 - Sprites and sounds!

Lesson SH10 - Amstrad CPC code Part 1 - Sprites and sounds!

Suck Hunt has a large block of platform specific code for each system. Lets take a look at the most interesting parts of the code on ...

Z80 Development - Amstrad CPC & ZX Spectrum Screen layout & Memory Mapping and MSX Slots

Z80 Development - Amstrad CPC & ZX Spectrum Screen layout & Memory Mapping and MSX Slots

A video where I discuss in detail the memory mapping of the

Z80 'ChibiFighter' - Lesson CF9 - Amstrad CPC Tile & Interrupt code

Z80 'ChibiFighter' - Lesson CF9 - Amstrad CPC Tile & Interrupt code

The Tile drawing and sound routines are platform specific. Lets take a look at the

Learn Z80 Assembly Lesson 7 - DI EI, RST x, Custom Interrupts, IM1/IM2, HALT, OTI / OTIR, HALT

Learn Z80 Assembly Lesson 7 - DI EI, RST x, Custom Interrupts, IM1/IM2, HALT, OTI / OTIR, HALT

This lesson covers RST's, creating a custom interrupt handler, the shadow registers, and using IN and OUT commands! We'll put ...

Z80 Lesson S11 - Joystick Reading on the Amstrad CPC

Z80 Lesson S11 - Joystick Reading on the Amstrad CPC

We looked at drawing an 8x8 Smiley before... lets extend that now, and make the joystick move that icon around the screen.

Lesson YQuest6 - Amstrad CPC Specific code

Lesson YQuest6 - Amstrad CPC Specific code

The

Bitmap movement with Overscan on the CPC! - Z80 Lesson S38

Bitmap movement with Overscan on the CPC! - Z80 Lesson S38

We've drawn a moving sprite before, but in the past we've used normal 32k 320x200 or less. But the

ChibiAkumas: Beta - Test With Me! (Amstrad CPC 6128+)

ChibiAkumas: Beta - Test With Me! (Amstrad CPC 6128+)

Join me as I test the

ChibiAkumas: Beta - Test With Me! (Amstrad CPC 464)

ChibiAkumas: Beta - Test With Me! (Amstrad CPC 464)

Join me as I test the 464 version of

Lesson P92 - MaxTile software tilemap on the Amstrad CPC (Part 2/2)

Lesson P92 - MaxTile software tilemap on the Amstrad CPC (Part 2/2)

Lets continue looking at maxtile on the

Simple Z80 Assembly Tutorials - Sprites on the Amstrad CPC - Lesson S1

Simple Z80 Assembly Tutorials - Sprites on the Amstrad CPC - Lesson S1

In this example we're going to learn how to get a bitmap sprite onto the screen... first we'll do a 8x8 'tile'... then we'll extend the ...