Media Summary: Have you ever wanted to control which side of a triangle is visible? Probably not, but here's how you would do it anyway. This is ... I haven't talked much yet about how to make your Last time we set up some camera frustum data structures. Now let's use those to figure out what parts of a scene we don't have to ...

Backface Culling Optimizing 3d Games In Gamemaker - Detailed Analysis & Overview

Have you ever wanted to control which side of a triangle is visible? Probably not, but here's how you would do it anyway. This is ... I haven't talked much yet about how to make your Last time we set up some camera frustum data structures. Now let's use those to figure out what parts of a scene we don't have to ... We can create surfaces which contain data other than one byte for red, green, blue, and alpha! I'll have a few videos with a few ... Depth is usually more trouble than it's worth in Frozen vertex buffers can be drawn faster than regular vertex buffers! As with combining small vertex buffers into a single large ...

You might think that drawing a million things is always going to be the major source of slowdown in

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Backface Culling - Optimizing 3D Games in GameMaker
Backface Culling - 3D Games in GameMaker
Visibility Culling - 3D Optimizations in GameMaker
3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling
Optimization Overview - Optimizing 3D Games in GameMaker
Implementing Frustum Culling - 3D Games in GameMaker
Drawing Less Stuff - Optimizing 3D Games in GameMaker
Surface Formats in GameMaker
Please do this before you attempt to optimize anything in GameMaker
The Optimization Video - 3D Collisions in GameMaker
Depth, and when not to use it - 3D Games in GameMaker
Shaders - Optimizing 3D Games in GameMaker
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Backface Culling - Optimizing 3D Games in GameMaker

Backface Culling - Optimizing 3D Games in GameMaker

Backface culling

Backface Culling - 3D Games in GameMaker

Backface Culling - 3D Games in GameMaker

Have you ever wanted to control which side of a triangle is visible? Probably not, but here's how you would do it anyway. This is ...

Visibility Culling - 3D Optimizations in GameMaker

Visibility Culling - 3D Optimizations in GameMaker

GameMaker

3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling

3D Games in Game Maker Studio 2 - Lighting and Fog and Backface Culling

Lighting and fog in

Optimization Overview - Optimizing 3D Games in GameMaker

Optimization Overview - Optimizing 3D Games in GameMaker

I haven't talked much yet about how to make your

Implementing Frustum Culling - 3D Games in GameMaker

Implementing Frustum Culling - 3D Games in GameMaker

Last time we set up some camera frustum data structures. Now let's use those to figure out what parts of a scene we don't have to ...

Drawing Less Stuff - Optimizing 3D Games in GameMaker

Drawing Less Stuff - Optimizing 3D Games in GameMaker

When it comes to making your

Surface Formats in GameMaker

Surface Formats in GameMaker

We can create surfaces which contain data other than one byte for red, green, blue, and alpha! I'll have a few videos with a few ...

Please do this before you attempt to optimize anything in GameMaker

Please do this before you attempt to optimize anything in GameMaker

If your

The Optimization Video - 3D Collisions in GameMaker

The Optimization Video - 3D Collisions in GameMaker

We have a nice

Depth, and when not to use it - 3D Games in GameMaker

Depth, and when not to use it - 3D Games in GameMaker

Depth is usually more trouble than it's worth in

Shaders - Optimizing 3D Games in GameMaker

Shaders - Optimizing 3D Games in GameMaker

Optimizing 3D games in GameMaker

Freezing Vertex Buffers - Optimizing 3D Games in GameMaker

Freezing Vertex Buffers - Optimizing 3D Games in GameMaker

Frozen vertex buffers can be drawn faster than regular vertex buffers! As with combining small vertex buffers into a single large ...

Combining (Batching) 3D Objects - Optimizing 3D Games in GameMaker

Combining (Batching) 3D Objects - Optimizing 3D Games in GameMaker

Possibly the best and most dependable

Calculating Smooth Normals - 3D Games in GameMaker

Calculating Smooth Normals - 3D Games in GameMaker

Generally your

Matrix Operations - Optimizing 3D Games in GameMaker

Matrix Operations - Optimizing 3D Games in GameMaker

You might think that drawing a million things is always going to be the major source of slowdown in

The Screen Resolution - 3D Games in GameMaker

The Screen Resolution - 3D Games in GameMaker

Resolution of the screen in