Media Summary: Have you ever wanted to control which side of a triangle is visible? Probably not, but here's how you would do it anyway. This is ... I haven't talked much yet about how to make your Last time we set up some camera frustum data structures. Now let's use those to figure out what parts of a scene we don't have to ...
Backface Culling Optimizing 3d Games In Gamemaker - Detailed Analysis & Overview
Have you ever wanted to control which side of a triangle is visible? Probably not, but here's how you would do it anyway. This is ... I haven't talked much yet about how to make your Last time we set up some camera frustum data structures. Now let's use those to figure out what parts of a scene we don't have to ... We can create surfaces which contain data other than one byte for red, green, blue, and alpha! I'll have a few videos with a few ... Depth is usually more trouble than it's worth in Frozen vertex buffers can be drawn faster than regular vertex buffers! As with combining small vertex buffers into a single large ...
You might think that drawing a million things is always going to be the major source of slowdown in