Media Summary: Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ... Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ... Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.
Xna Strategy Game Engine - Detailed Analysis & Overview
Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ... Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ... Some work on the day/night cycle. Validating that the shader is working as intended on the terrain. Part of the blog post discussing ways to represent magic ... Refraction testing. You know, the stuff under water, which blends with reflections, bumpmapping, to form the surface of the water. This course will thoroughly explain the aspects of building a 3D
DEMO is available! Now, you can freely download an early, but highly playable demo here: This ... One step forward.. two steps back... Previous modifications to shader broke my water code (somewhat). Fixed bugs with the depth ... Uses the A* path finding algorithm, as well as basic obstacle avoidance. This was my Thesis. Written in 2009 with Microsoft