Media Summary: This video is part of an online course, Interactive 3D Graphics. Check out the course here: In Episode of Shaders Monthly, we implement the Phong and Blinn- Deferred rendering pipeline implemented on top of Irrlicht. More to come... Model was obtained here: ...
Xna Spaceship Diffuse Normal Ao Phong Shading - Detailed Analysis & Overview
This video is part of an online course, Interactive 3D Graphics. Check out the course here: In Episode of Shaders Monthly, we implement the Phong and Blinn- Deferred rendering pipeline implemented on top of Irrlicht. More to come... Model was obtained here: ... This is a pre-baked ambient occlusion map on a model of a garage. The white boxes that appear are the bounding boxes for each ... This only supports one light source at the moment and was built upon 3D mouse movement demo. Here's a little lightshow, created using the multi-png output, and multiple spheres.