Media Summary: Added collision detection and some explosion effects. As far as I can tell, the per-pixel code is as good as it's going to get, but if you find any flaws (This goes with all my code, I guess), ... Collision with triangles of the scene (triangle picking optimized)

Xna Experiment 2 - Detailed Analysis & Overview

Added collision detection and some explosion effects. As far as I can tell, the per-pixel code is as good as it's going to get, but if you find any flaws (This goes with all my code, I guess), ... Collision with triangles of the scene (triangle picking optimized) After running into problems trying to implement a port of Richard Lord's Ash Entity Component System Framework to ... Added teams and made em shoot eachother, going to add terrain and pathfinding for the troops. This is a test of running some code from the PC on the actual Xbox 360 console, since I'm finally registered as an

A new video of my Adventure game engine, in this you will see the start of weapons (the red punch glove) and on-screen text ... This was my capstone project. I had 11 weeks to try and get a tech demo up and running of Slightly more mature version of my particle system. Version .19, Simple AI + Particle System Site:

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XNA Experiment 2
XNA Experiment part 2
XNA Tutorial 41 - Creating a Game (2/n)
XNA -Experiment- Collision with triangles of the scene 2
Lab 2 - XNA projectiles
Crazy Harvey - XNA User interface experiment #2
XNA Colission Detection (Step 2)
XNA 3.0 Very very simple 2D game experiment
Microsoft/XNA Shooter Game Test Demo 2
Monogame/XNA test 2 (osu!experiment)
XNA - Real Time Strategy 2
XNA Test 2
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XNA Experiment 2

XNA Experiment 2

Added collision detection and some explosion effects.

XNA Experiment part 2

XNA Experiment part 2

Source code on GitHub: https://github.com/mikerandrup/XNA_WaterFlow3D Realtime 3D

XNA Tutorial 41 - Creating a Game (2/n)

XNA Tutorial 41 - Creating a Game (2/n)

As far as I can tell, the per-pixel code is as good as it's going to get, but if you find any flaws (This goes with all my code, I guess), ...

XNA -Experiment- Collision with triangles of the scene 2

XNA -Experiment- Collision with triangles of the scene 2

Collision with triangles of the scene (triangle picking optimized)

Lab 2 - XNA projectiles

Lab 2 - XNA projectiles

David Vo's

Crazy Harvey - XNA User interface experiment #2

Crazy Harvey - XNA User interface experiment #2

Quick change in main menu button layout.

XNA Colission Detection (Step 2)

XNA Colission Detection (Step 2)

XNA

XNA 3.0 Very very simple 2D game experiment

XNA 3.0 Very very simple 2D game experiment

A simple

Microsoft/XNA Shooter Game Test Demo 2

Microsoft/XNA Shooter Game Test Demo 2

After running into problems trying to implement a port of Richard Lord's Ash Entity Component System Framework to ...

Monogame/XNA test 2 (osu!experiment)

Monogame/XNA test 2 (osu!experiment)

I'm still learning

XNA - Real Time Strategy 2

XNA - Real Time Strategy 2

Added teams and made em shoot eachother, going to add terrain and pathfinding for the troops.

XNA Test 2

XNA Test 2

This is a test of running some code from the PC on the actual Xbox 360 console, since I'm finally registered as an

XNA Adventure Game Engine Test 2

XNA Adventure Game Engine Test 2

A new video of my Adventure game engine, in this you will see the start of weapons (the red punch glove) and on-screen text ...

XNA Side Scrolling - 2 - Time Freezer & Terrain Interaction

XNA Side Scrolling - 2 - Time Freezer & Terrain Interaction

Update

XNA Test 2

XNA Test 2

Second

XNA Demo: Cure Part 2

XNA Demo: Cure Part 2

This was my capstone project. I had 11 weeks to try and get a tech demo up and running of

Battle High 2 XNA - Unity3D Port Progress

Battle High 2 XNA - Unity3D Port Progress

Progress of Battle High

XNA Particle System #2

XNA Particle System #2

Slightly more mature version of my particle system.

XNA Space Shooter Game Test 2

XNA Space Shooter Game Test 2

Version .19, Simple AI + Particle System Site: http://sfx.comlu.com/