Media Summary: Added collision detection and some explosion effects. As far as I can tell, the per-pixel code is as good as it's going to get, but if you find any flaws (This goes with all my code, I guess), ... Collision with triangles of the scene (triangle picking optimized)
Xna Experiment 2 - Detailed Analysis & Overview
Added collision detection and some explosion effects. As far as I can tell, the per-pixel code is as good as it's going to get, but if you find any flaws (This goes with all my code, I guess), ... Collision with triangles of the scene (triangle picking optimized) After running into problems trying to implement a port of Richard Lord's Ash Entity Component System Framework to ... Added teams and made em shoot eachother, going to add terrain and pathfinding for the troops. This is a test of running some code from the PC on the actual Xbox 360 console, since I'm finally registered as an
A new video of my Adventure game engine, in this you will see the start of weapons (the red punch glove) and on-screen text ... This was my capstone project. I had 11 weeks to try and get a tech demo up and running of Slightly more mature version of my particle system. Version .19, Simple AI + Particle System Site: