Media Summary: It's been a while but I got the time to make some more progress on it. Threw in placeholder sound and music for now. Made it so ... Content is starting to progress rather fast now as I'm almost done with the core of the game engine. Enemies now fall down into a ... Here's the latest update of the project. I've got some very simple random AI going here. Just mainly wanted to test that collision ...
Xna Development Beat Em Up Part Iv - Detailed Analysis & Overview
It's been a while but I got the time to make some more progress on it. Threw in placeholder sound and music for now. Made it so ... Content is starting to progress rather fast now as I'm almost done with the core of the game engine. Enemies now fall down into a ... Here's the latest update of the project. I've got some very simple random AI going here. Just mainly wanted to test that collision ... KC Nwosu's latest video essay is on Scott Pilgrim EX, and how the Today Assist Characters and their projectile/attacks have been implemented! This of course, is not the finished product, but the ... Added map scripting so enemies will appear based on certain flags being set. Ex. user has walked to X position, or if other ...
SUPPORT THE CHANNEL : The Ares emulator just got a BIG upgrade with Ares ... This was my project for Queen's University Belfast Computer Science Level 2 module 'Games