Media Summary: Free work for the course Portfolio & Presentation Digital Arts & Entertainment 2012 - 2013 Tech demo of XNA - Blob Physics + Random terrain generator Sorry for the bad quality. Anyway when I use more than 14 vertices I get an exception. i think the problem is that i'm using too ...

Xna Blobs - Detailed Analysis & Overview

Free work for the course Portfolio & Presentation Digital Arts & Entertainment 2012 - 2013 Tech demo of XNA - Blob Physics + Random terrain generator Sorry for the bad quality. Anyway when I use more than 14 vertices I get an exception. i think the problem is that i'm using too ... Still real-time in the sense that it's 60 fps. Doubled the number of sides for each A library I'm going to release to help with a default zune interface for handling simple things and simplifying development for ... Developed by Eric Baker, Mike Dapiran, Mike DeMauro, Matt Jacobs, Brian Murphy, Adam Nabinger, Joshua Wilson Created ...

A team of 2 programmers and 5 designers created this awesome game, which is still under development. This is a preview of ... This is a video showing the result to a Line Batch. This allows to draw lines using a spritebatch. The tutorial can be found here: ... This is the first implementation of my boid simulator using I've messed around with the particle engine quite a bit so that I can use it for all future particle needs. I've also started a basic ...

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XNA Blobs
XNA Blob Physics Demo  - Fries Boury
XNA Blob Game First Level Test
XNA - Blob Physics + Random terrain generator
My Blob Physics(incomplete) - Xna
Blob physics(completed) - xna
XNA Metaballs Demo
Blob Collisions
Blob High-Resolution
Blob v0.1
Particle-based blob testing #1
XNA Game - XNA Zuneblade
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XNA Blobs

XNA Blobs

A 2D metaballs sample done in

XNA Blob Physics Demo  - Fries Boury

XNA Blob Physics Demo - Fries Boury

Free work for the course Portfolio & Presentation Digital Arts & Entertainment 2012 - 2013 Tech demo of

XNA Blob Game First Level Test

XNA Blob Game First Level Test

An

XNA - Blob Physics + Random terrain generator

XNA - Blob Physics + Random terrain generator

XNA - Blob Physics + Random terrain generator

My Blob Physics(incomplete) - Xna

My Blob Physics(incomplete) - Xna

Sorry for the bad quality. Anyway when I use more than 14 vertices I get an exception. i think the problem is that i'm using too ...

Blob physics(completed) - xna

Blob physics(completed) - xna

i completed my

XNA Metaballs Demo

XNA Metaballs Demo

A demo of 2D metaballs in

Blob Collisions

Blob Collisions

Huge area preserving

Blob High-Resolution

Blob High-Resolution

Still real-time in the sense that it's 60 fps. Doubled the number of sides for each

Blob v0.1

Blob v0.1

A little game I made with

Particle-based blob testing #1

Particle-based blob testing #1

Here is my implementation of gish2-alike

XNA Game - XNA Zuneblade

XNA Game - XNA Zuneblade

A library I'm going to release to help with a default zune interface for handling simple things and simplifying development for ...

Blob Trailer

Blob Trailer

Developed by Eric Baker, Mike Dapiran, Mike DeMauro, Matt Jacobs, Brian Murphy, Adam Nabinger, Joshua Wilson Created ...

Blob Storage

Blob Storage

Blob Storage

Gloobles Windows Phone 7 XNA 4.0

Gloobles Windows Phone 7 XNA 4.0

A team of 2 programmers and 5 designers created this awesome game, which is still under development. This is a preview of ...

BubbleBlow XNA game for IGF

BubbleBlow XNA game for IGF

A simple game written in c#/

xna LineBatch

xna LineBatch

This is a video showing the result to a Line Batch. This allows to draw lines using a spritebatch. The tutorial can be found here: ...

Boid simulation using XNA

Boid simulation using XNA

This is the first implementation of my boid simulator using

XNA Framework - EarthCraft Test 6

XNA Framework - EarthCraft Test 6

I've messed around with the particle engine quite a bit so that I can use it for all future particle needs. I've also started a basic ...