Media Summary: Preview of what the code from this post looks like. Here we are at vid , Working on our Starfield First video on Game States, The next 2 videos will be on setting up our menu and gameover states!! Toss me a "Like" if you ...
Xna 2d Space Background - Detailed Analysis & Overview
Preview of what the code from this post looks like. Here we are at vid , Working on our Starfield First video on Game States, The next 2 videos will be on setting up our menu and gameover states!! Toss me a "Like" if you ... Was looking over some of the options unity3d has for particles and decided to implement a small version of my own in Still working on our states, this video is the Menu state, Next will be the game over state :) Thanks for all the great feedback on the ... The first of a few videos on adding some stuff to our HUD class! Sorry for how loud the game sound is!!! We'll be doing a quick ...
Well here we go again all! Heres the first video for the What good are planets without their inevitable related star? We all know they are bright and large, but how large? I was a bit ... The Game I have made is called "Galactic Destruction" and it is coded using Microsoft I have gotten through a ton of bugs after plugging in dynamic loading of stars. I have proven now that an entire screen of star fields ... This is just a quick rundown and a heads up that I will be putting out another tutorial series for Video 5 in the series. Here we will start our Asteroid class! This is video 1 of 2 for the asteroid class. As usual, toss me a "Like" if ...
Part 1-2 for our HUD class!! After these 2 vids, we'll be working on our Explosion Class! Art Asset Download: ... It's been a few days since I've posted a vid, Busy with school and work!! But have the other enemy vids ready to go and will be ... SoundManager Class, Haven't decided on what's next in the series, but i'll come up with something! Probably Powerups! Vid 2 of 2 for our Asteroid Class, I screwed up on the rotation code but found the problem shorty after I finished recording and I'll ... After many tries I finally got the effect converter for