Media Summary: I decided to do a retro remake of Coplifter. It will be in Site: READY FOR ASCENSION I wanted to upload a replay of this stage so bad but some ... This is a short video (taken with a cell phone camera, sorry) that is meant to show that I've successfully been able to control an ...

Xna 1st Try - Detailed Analysis & Overview

I decided to do a retro remake of Coplifter. It will be in Site: READY FOR ASCENSION I wanted to upload a replay of this stage so bad but some ... This is a short video (taken with a cell phone camera, sorry) that is meant to show that I've successfully been able to control an ... The start of a set of tutorials I plan on doing. I don't have a schedule so these will just appear whenever I've got the time. My license project for the 4th year of university of automatic and applied computer informatics. *This is my After a few days of work I've modified a demo

I downloaded the JigLib physics library for the Combination of Pathfiding demo from www.ziggyware.com and Rpg Starterkit. This illustrates the use of an FBX model in In this update, I am working on vehicle physics utilizing the JiblibX library for the Moveable ship, alien and heatseeking rockets with smoke trails. This was my capstone project. I had 11 weeks to

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XNA 1st try
XNA Coplifter Remake: 1. Playthrough
(XNA) Under the Lotus Test Version 2.1a - Stage 01
XNA Test 1
XNA Tutorial 41 - Creating a Game (1/n)
XNA my first game V1
First Demo of XNA stuff
First XNA attempt
First try with JigLib for XNA
XNA 1st Step
first try in xna
XNA Test 1 - Xbox version
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XNA 1st try

XNA 1st try

My

XNA Coplifter Remake: 1. Playthrough

XNA Coplifter Remake: 1. Playthrough

I decided to do a retro remake of Coplifter. It will be in

(XNA) Under the Lotus Test Version 2.1a - Stage 01

(XNA) Under the Lotus Test Version 2.1a - Stage 01

Site: http://zerobyteorbit.blog135.fc2.com/ READY FOR ASCENSION I wanted to upload a replay of this stage so bad but some ...

XNA Test 1

XNA Test 1

This is a short video (taken with a cell phone camera, sorry) that is meant to show that I've successfully been able to control an ...

XNA Tutorial 41 - Creating a Game (1/n)

XNA Tutorial 41 - Creating a Game (1/n)

The start of a set of tutorials I plan on doing. I don't have a schedule so these will just appear whenever I've got the time.

XNA my first game V1

XNA my first game V1

My license project for the 4th year of university of automatic and applied computer informatics. *This is my

First Demo of XNA stuff

First Demo of XNA stuff

After a few days of work I've modified a demo

First XNA attempt

First XNA attempt

This is my real

First try with JigLib for XNA

First try with JigLib for XNA

I downloaded the JigLib physics library for

XNA 1st Step

XNA 1st Step

the Combination of Pathfiding demo from www.ziggyware.com and Rpg Starterkit.

first try in xna

first try in xna

This program was made in

XNA Test 1 - Xbox version

XNA Test 1 - Xbox version

A slightly changed version of my

XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

This illustrates the use of an FBX model in

[XNA] BadHareDay - Level 1

[XNA] BadHareDay - Level 1

This is from an

XNA Experiment part 1

XNA Experiment part 1

other video: http://www.youtube.com/watch?v=Rli_dNSI0vU

XNA EffectDemo Part 1

XNA EffectDemo Part 1

Part

XNA Going Beyond Tutorial 1 Result

XNA Going Beyond Tutorial 1 Result

This is my

Cyclone Game Engine: XNA Vehicle Physics Test 1

Cyclone Game Engine: XNA Vehicle Physics Test 1

In this update, I am working on vehicle physics utilizing the JiblibX library for the

XNA experiment 1

XNA experiment 1

Moveable ship, alien and heatseeking rockets with smoke trails.

XNA Demo: Cure Part 1

XNA Demo: Cure Part 1

This was my capstone project. I had 11 weeks to