Media Summary: Work-in-progress Video of a new Vulkan sample showcasing This is a real‑time dynamic vehicle‑behavior simulator I developed in 2015 inside Cinema 4D. The system can drive extremely ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

Vulkanised 2023 Improving Performance With Adaptive Variable Rate Shading - Detailed Analysis & Overview

Work-in-progress Video of a new Vulkan sample showcasing This is a real‑time dynamic vehicle‑behavior simulator I developed in 2015 inside Cinema 4D. The system can drive extremely ... Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... Personal and strongly opinionated rant about why one should never use deferred Seven years after its introduction, Vulkan continues to evolve to serve the needs of high-

Photo Gallery

Vulkanised 2023: Improving performance with adaptive Variable Rate Shading
Vulkanised 2023: Mesh shading best practices
Tech Focus: What Is VRS And Is It A Next-Gen Game-Changer? Variable Rate Shading Analysis!
Vulkan API variable rate shading
NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED
Vulkanised 2023: Source-level Shader Debugging in Vulkan with RenderDoc
Vulkanised 2023: Keeping your staging buffer fixed size!
Vulkanised 2023: Using Vulkan Validation Effectively
Vulkanised 2023: Virtual Reality-Based Visualization of Large Scientific Data
Vulkanised 2023 Tutorial: An Introduction to Vulkan
Vulkanised 2023: Vulkan for All (Keynote)
Optimizing Vulkan games performance
View Detailed Profile
Vulkanised 2023: Improving performance with adaptive Variable Rate Shading

Vulkanised 2023: Improving performance with adaptive Variable Rate Shading

Variable Rate Shading

Vulkanised 2023: Mesh shading best practices

Vulkanised 2023: Mesh shading best practices

This talk was presented at

Tech Focus: What Is VRS And Is It A Next-Gen Game-Changer? Variable Rate Shading Analysis!

Tech Focus: What Is VRS And Is It A Next-Gen Game-Changer? Variable Rate Shading Analysis!

We're going to be hearing a LOT about

Vulkan API variable rate shading

Vulkan API variable rate shading

Work-in-progress Video of a new Vulkan sample showcasing

NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED

NVIDIA Variable Rate Shading Demonstrated in Autodesk VRED

Last year, we introduced

Vulkanised 2023: Source-level Shader Debugging in Vulkan with RenderDoc

Vulkanised 2023: Source-level Shader Debugging in Vulkan with RenderDoc

This talk was presented at

Vulkanised 2023: Keeping your staging buffer fixed size!

Vulkanised 2023: Keeping your staging buffer fixed size!

This talk was presented at

Vulkanised 2023: Using Vulkan Validation Effectively

Vulkanised 2023: Using Vulkan Validation Effectively

This talk was presented at

Vulkanised 2023: Virtual Reality-Based Visualization of Large Scientific Data

Vulkanised 2023: Virtual Reality-Based Visualization of Large Scientific Data

This talk was presented at

Vulkanised 2023 Tutorial: An Introduction to Vulkan

Vulkanised 2023 Tutorial: An Introduction to Vulkan

This tutorial was presented at

Vulkanised 2023: Vulkan for All (Keynote)

Vulkanised 2023: Vulkan for All (Keynote)

This talk was presented at

Optimizing Vulkan games performance

Optimizing Vulkan games performance

Vulkan enables getting the best

LUCHEN Watson developed Dynacar 1.0 - a vehicle‑behavior simulator for High resolution model

LUCHEN Watson developed Dynacar 1.0 - a vehicle‑behavior simulator for High resolution model

This is a real‑time dynamic vehicle‑behavior simulator I developed in 2015 inside Cinema 4D. The system can drive extremely ...

Vulkanised 2023: Setting up a bindless rendering pipeline

Vulkanised 2023: Setting up a bindless rendering pipeline

This talk was presented at

Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading

Interactive Graphics 21 - Deferred, Variable-Rate, & Adaptive Shading

Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...

Vulkanised 2023: Examining Vulkan video extensions for XR applications

Vulkanised 2023: Examining Vulkan video extensions for XR applications

This talk was presented at

Why you should never use deferred shading

Why you should never use deferred shading

Personal and strongly opinionated rant about why one should never use deferred

Vulkanised 2023: HLSL202x like its C++, building an `std::` like  Library

Vulkanised 2023: HLSL202x like its C++, building an `std::` like Library

This talk was presented at

Vulkan, Forging Ahead - SIGGRAPH 2023 BOF Session

Vulkan, Forging Ahead - SIGGRAPH 2023 BOF Session

Seven years after its introduction, Vulkan continues to evolve to serve the needs of high-