Media Summary: This is the ninth part of a video series where we take Madrigal's Basis game engine and make it Shadow mapping (no PCF), blending and MSAA. Let's take a look at where we stand with this (almost) timelapse of the journey from the beginning of the
Vulkan Rendering Performance Episode 9 - Detailed Analysis & Overview
This is the ninth part of a video series where we take Madrigal's Basis game engine and make it Shadow mapping (no PCF), blending and MSAA. Let's take a look at where we stand with this (almost) timelapse of the journey from the beginning of the DOTA 2 NVIDIA GeForce API Test (GTX 1060) 1080p max AMD API Test: Ryzen 5 2400G ASUSĀ ...