Media Summary: Hello everyone and welcome to a new (probably short) series of videos I do involving the If you feel like an advanced mapper, and want to be part of mapping projects A little thing I made for my mod. It allows to switch the player and hands model when you equip the hev suit, the c_arms and player ...

Valve Source Code 2013 Tutorial Episode 17 Adding The Stunstick Fixing Glow Effects - Detailed Analysis & Overview

Hello everyone and welcome to a new (probably short) series of videos I do involving the If you feel like an advanced mapper, and want to be part of mapping projects A little thing I made for my mod. It allows to switch the player and hands model when you equip the hev suit, the c_arms and player ...

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Valve Source Code 2013 Tutorial (Episode 17): Adding The Stunstick & Fixing Glow Effects
Valve Source Code 2013 Tutorial (Episode 28): Adding Glow Effects & Extending Functionality
Valve Source Code 2013 Tutorial (Episode 16): Adding The SLAM & Floating Tripmine Fix
Valve Source Code 2013 Tutorial (Episode 21): Adding The Flaregun & Fixing a Game-Breaking Bug
Valve Source Code 2013 Tutorial (Episode 35): Implementing Hitmarkers/Hitnumbers
Valve Source Code 2013 Tutorial (Episode 19): Adding Dynamic Lights For Weapons & Items
Valve Source Code 2013 Tutorial (Episode 19.5): Issues With Dynamic Lights For Items In Multiplayer
Valve Source Code 2013 Tutorial (Episode 7.5): VBSP Changes For Custom Shaders
Valve Source Code 2013 Tutorial (Episode 14): Fixing Burst Fire Weapons
Source SDK - Adding reflections to your map - BASIC
Valve Source Code 2013 Tutorial (Episode 1.5): Additional Specifiers & Coloured Console Messages
Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows
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Valve Source Code 2013 Tutorial (Episode 17): Adding The Stunstick & Fixing Glow Effects

Valve Source Code 2013 Tutorial (Episode 17): Adding The Stunstick & Fixing Glow Effects

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 28): Adding Glow Effects & Extending Functionality

Valve Source Code 2013 Tutorial (Episode 28): Adding Glow Effects & Extending Functionality

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 16): Adding The SLAM & Floating Tripmine Fix

Valve Source Code 2013 Tutorial (Episode 16): Adding The SLAM & Floating Tripmine Fix

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 21): Adding The Flaregun & Fixing a Game-Breaking Bug

Valve Source Code 2013 Tutorial (Episode 21): Adding The Flaregun & Fixing a Game-Breaking Bug

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 35): Implementing Hitmarkers/Hitnumbers

Valve Source Code 2013 Tutorial (Episode 35): Implementing Hitmarkers/Hitnumbers

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 19): Adding Dynamic Lights For Weapons & Items

Valve Source Code 2013 Tutorial (Episode 19): Adding Dynamic Lights For Weapons & Items

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 19.5): Issues With Dynamic Lights For Items In Multiplayer

Valve Source Code 2013 Tutorial (Episode 19.5): Issues With Dynamic Lights For Items In Multiplayer

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 7.5): VBSP Changes For Custom Shaders

Valve Source Code 2013 Tutorial (Episode 7.5): VBSP Changes For Custom Shaders

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 14): Fixing Burst Fire Weapons

Valve Source Code 2013 Tutorial (Episode 14): Fixing Burst Fire Weapons

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Source SDK - Adding reflections to your map - BASIC

Source SDK - Adding reflections to your map - BASIC

For use in

Valve Source Code 2013 Tutorial (Episode 1.5): Additional Specifiers & Coloured Console Messages

Valve Source Code 2013 Tutorial (Episode 1.5): Additional Specifiers & Coloured Console Messages

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows

Valve Source Code 2013 Tutorial (Episode 22): Adding Dynamic Render-to-Texture [RTT] Shadows

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 4.5): Why Skybox Clipping Happens [When FOV>90°]

Valve Source Code 2013 Tutorial (Episode 4.5): Why Skybox Clipping Happens [When FOV>90°]

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Valve Source Code 2013 Tutorial (Episode 34): Adding a Weapon Drop System

Valve Source Code 2013 Tutorial (Episode 34): Adding a Weapon Drop System

Hello everyone and welcome to a new (probably short) series of videos I do involving the

Source SDK - env_, lasers, fire, beam, explosions and more

Source SDK - env_, lasers, fire, beam, explosions and more

If you feel like an advanced mapper, and want to be part of mapping projects

Change player model and c_arms when equipping HEV suit Source SDK 2013

Change player model and c_arms when equipping HEV suit Source SDK 2013

A little thing I made for my mod. It allows to switch the player and hands model when you equip the hev suit, the c_arms and player ...

Valve Source Code 2013 Tutorial (Episode 8.5): Issues With The Source Shader Editor

Valve Source Code 2013 Tutorial (Episode 8.5): Issues With The Source Shader Editor

Hello everyone and welcome to a new (probably short) series of videos I do involving the