Media Summary: Learn the process of creating a second UV channel In this video, I quickly go over how to get cleaner looking Static = Shadows never change. Stationary = Shadows change
Unreal Engine 4 Tutorial Lighting Lightmaps - Detailed Analysis & Overview
Learn the process of creating a second UV channel In this video, I quickly go over how to get cleaner looking Static = Shadows never change. Stationary = Shadows change